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Human Body Modeling and Posture Simulating Based on 3D Surface Scan Data

Human Body Modeling and Posture Simulating Based on 3D Surface Scan Data
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摘要 This paper presents a new approach for modeling the human body by considering the motion state and the shape of whole body. The body model consists of a skeleton kinematic model and a surface model. The former is used to determine the posture of the body,and the latter is used to generate the body shape according to the given posture. The body surface is reconstructed with multi-segment B-spline surfaces based on the 3D scan data from a real human body.Using only a few joints parameters and the original surface scan data, the various body postures and the shape can be generated easily. The model has a strong potential of being used for ergonomic design,garment design, virtual reality environment, as well as creating human animation, etc. This paper presents a new approach for modeling the human body by considering the motion state and the shape of whole body. The body model consists of a skeleton kinematic model and a surface model. The former is used to determine the posture of the body, and the latter is used to generate the body shape according to the given posture. The body surface is reconstructed with multi-segment B-spline surfaces based on the 3D scan data from a real human body. Using only a few joints parameters and the original surface scan data, the various body postures and the shape can be generated easily. The model has a strong potential of being used for ergonomic design, garment design, virtual reality environment, as well as creating human animation, etc.
出处 《Journal of Donghua University(English Edition)》 EI CAS 2003年第3期51-56,共6页 东华大学学报(英文版)
基金 This work was funded by the Science & Technology Development Fund of Shanghai, China( No. 005111081)
关键词 人体模型 体态模拟 表面扫描数据 几何模型 运动模型 虚拟现实 Human body, Geometric madding, Surface reconstruction, Kinematic model, Posture simulating
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参考文献1

  • 1Koji Komatsu.Human skin model capable of natural shape variation[J].The Visual Computer.1988(5)

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