摘要
虚拟现实技术(VR)能够利用计算机生成一种模拟环境,并通过对人体各项感官的控制,实现一种沉浸式的交互体验。VR自20世纪50年代被提出起经历了4个不同的发展阶段,并于2015年在国内掀起了一股"VR热潮",大量的资金被投入VR项目的研发中。目前,VR在国内的游戏、室内设计及旅游等行业已经得到了初步的应用与发展,但是在电影行业的探索却鲜有成功的案例。因此,文章从VR电影的创作手法和接受方式两个方面入手,对VR技术是否适合电影创作进行探讨。
The Virtual Reality(VR)can use computer to generate a simulated environment and realize an immersive interactive experience by controlling human senses. VR has experienced four different stages of development since it was proposed in the 1950 s. In2015, a 'VR boom' was launched in China, and a large amount of funds were invested in the research and development of VR projects.At present, VR has been initially applied and developed in the domestic game, interior design and tourism industries, but there are few successful cases in the exploration of the film industry. Therefore, this paper discusses whether VR technology is suitable for film creation from two aspects of VR film creative approach and acceptance.
作者
宋君羿
Song Junyi(Communication University of China,Beijing 100024,China)
出处
《无线互联科技》
2019年第4期164-166,共3页
Wireless Internet Technology
关键词
VR电影
创作手法
接受方式
VR movie
creative approach
way of acceptance