摘要
该文首先介绍了UAV低空突防视景仿真的分布式程序结构,然后利用场景调度算法(AOI),动态连续变换算法(LOD)和纹理映射算法(TTM)进行地形转换和实时的地形单元调度,并根据碰撞检测和外部操纵来控制UAV的半自动飞行,最后给出了UAV低空突防视景系统的仿真实例,分析了仿真系统的实时性能。
Firstly, the paper introduces distributed application structure of UAV simulation system, secondly, making using of algorithm of AOI, LOD and TTM, it converts and schedules the terrain, then it controls the flight using the collide detection and external manipulation. At last, we provide the instance and analyse the realtime capability of the system.
出处
《计算机仿真》
CSCD
2003年第10期11-13,16,共4页
Computer Simulation
关键词
无人机
场景调度算法
半自动飞行
视景仿真
分布式仿真
Large-scale terrain
Low altitude penertration
Semi-automatic flight
Visualization simulation