摘要
计算机图形学中中间画的产生是计算机动画制作的重要技术之一.本文提出了一种在两幅以矢量表示的关键帧之间生成中间画的算法,给出了算法中使用的一类插补函数并讨论了其性质,描述了算法的实现过程.本算法的特点是简单、高效、稳定和易于实现.
The in-between generating is one of the important technologies in the computer graphic animation. In this paper, an algorithm which generates the in-between between two key-frames presented by vector graph is proposed. Several interpolation functions and their features are discussed,and, at last, the algorithm procedure is described.
出处
《广州大学学报(自然科学版)》
CAS
2003年第6期537-540,共4页
Journal of Guangzhou University:Natural Science Edition
关键词
计算机图形学
计算机动画
中间画
算法
computer graphics
computer animation
in-between
algorithm