摘要
《橡皮》的叙事具有一种游戏特征,具体表现在以下方面,首先,通过人物设置游戏规则、创造自我人生,使作品体现着一种规则性;其次人物在行走和行动的双重迷路,以及物件"橡皮"充当"洗牌"的功能,使侦探游戏得以循环往复地进行下去,体现出重复性的游戏特点;再次,阿兰·罗伯-格里耶宣告文本的开放性,邀请读者积极参与叙述事件的排列重组以及文本意义的二次创造,体现了游戏的参与性特征;最后是作者为写作而写作的方式、无意义的景物描写占据书中最大比重以及作品人物为存在而存在的态度,均体现了游戏的无目的性。
The narration of The Eraser has a kind of game characteristics, which is manifested in the following aspects: First of all, by setting rules of the game, the characters are creating theirs life,which make the novel embodies a kind of regularity. Secondly, the characters are lost in walking and acting, and the object 'rubber' acts as a 'shuffle' function, so that the detective game can move in circles, reflecting the characteristics of repeatability;Thirdly, Robbe-Grillet announces the openness of the text and invites readers to participate in reading, which reflects the participatory characteristics, Finally, the author’s writing, the description of scenery and the existence of characters reflect the aimlessness of the game.
作者
韩颖怡
HAN Ying-yi(School of Chinese and Literature,Guangdong University of Foreign Studies,Guangzhou 510402)
出处
《中山大学研究生学刊(社会科学版)》
2018年第2期31-39,共9页
Journal of the Graduates Sun YAT-SEN University(Social Sciences)