摘要
在复杂的虚拟环境条件下,采用多线程技术,合理地分配线程的任务,并对构成图形的多边形进行合理的选择,能使系统具有真实感及实时性。
Multiple threads answer for getting complex virtual environments system to run in real-time and to be the same as the reality. Of course, the performance from multiple threads can be achieved if the system of threads is properly balanced and polygons that are made of graphics are properly culled.
出处
《江西教育学院学报》
2003年第6期32-35,共4页
Journal of Jiangxi Institute of Education