摘要
本文提出了一种基于视点的地形分块策略,并以四叉树结构来组织地形分块,提出了一种利用受限四叉树对地形网格实时剖分的改进算法,实现了与视点相关的连续多分辨率地形网格的简化和实时绘制。
In this paper, the authors use a tree structure to organize fragmentation based on viewpoints, propose an improved restricted quadtree triangulation method, and realize a real-time continuous view-dependent multiresolu-tion model for simplification and rendering.
出处
《计算机工程与科学》
CSCD
2003年第6期9-12,共4页
Computer Engineering & Science