摘要
在OpenGL与VC++的平台上,以基于建模的虚拟现实技术为指导,利用3DMAX对静态物体进行几何建模,对于动态物体分别采用重画技术和粒子系统方法进行行为建模和物理建模,然后将几何建模、行为建模和物理建模结合起来模拟整个工艺过程。最后,采用已构建的元胞自动机模型进行微观模拟。
This paper mainly discusses the method of realizing virtual manufacturing of the process preparing theological slurry by the method of slope-cooling tube. According to the technology of virtual-reality based on modeling, and using OpenGL and VC++ as the development tool,the geometric modeling of static entities is realized by 3DMAX; while as to dynamic entities, using redrawing technique and particle system method realize the behavior modeling and the physical modeling respectively. And then combine geometric, behavior and physical modeling methods simulates the whole process. Finally, using Cellular Automata method published does microcosmic simulation.
出处
《铸造》
CAS
CSCD
北大核心
2004年第2期114-117,共4页
Foundry