摘要
讨论了用多台微机代替图形工作站实现分布式实时三维仿真系统的系统框架和相关的问题,分析了多台微机并行同步渲染出整个三维场景时,因为各台机器之间的数据帧包和控制帧包的同步而出现的问题,并针对这些问题提出了如何有效使用广播和UDP包传送数据帧包和控制帧包的解决方案.给出了一个具体的实例———机场塔台仿真系统.
Authors discusses how to use microcomputers to compose distributed realtime 3D simulation system which can be used to replace the expensive graphic workstation. The thesis emphasize on the way to synchronize the several microcomputers to parallel render the whole scene just like the one computer. Analysis the problem that how to effectively send and receive the control frame packet and the data frame packet, and give a solution that effective use the broadcast and UDP packet for these problems. And the thesis also give an example of this kind of system, the airport control tower simulation system.
出处
《四川大学学报(自然科学版)》
CAS
CSCD
北大核心
2004年第1期81-86,共6页
Journal of Sichuan University(Natural Science Edition)
关键词
图形工作站
UDP
数据帧包
控制帧包
graphic workstation
UDP
data frame packet
control frame packet