期刊文献+

虚拟环境中人的操作判断及反应特性的实验研究 被引量:3

Experimental Study on Human Reaction of Determination and Performance in Virtual Environment
下载PDF
导出
摘要 目的研究被试者头戴头盔显示器、着数据手套在虚拟环境中进行操作时的判断及反应特性 ,探索利用虚拟现实系统获取工效学实验数据的真实性 ,以增强虚拟环境应用的可信度 ,为虚拟现实技术在载人航天中深层次的应用 (如人机界面设计方案模型的工效评价、虚拟训练 )提供数据支撑。方法利用自行开发与集成的虚拟现实实验系统 ,选定被试者并完成虚拟环境中人的操作判断及反应特性的实验设计。首先进行预实验 ,确定判断目标的差别等级和虚拟台体的高度 ,然后开始单因素的完全随机正式实验 ,同时设计主观问卷表对被试者进行虚拟效果的真实感调查。结果被试者戴头盔显示器、利用数据手套将虚拟乘员舱内抽屉中的小球放置在一台体上的作业时间服从均值 36.72s、方差 1 3.798s正态分布。调查显示 70 .2 %的被试者认为头盔显示器的立体效果明显 ,可以产生一种沉浸感 ,作业感受与真实世界一样。结论建立虚拟环境进行人机界面的工效评价或操作虚拟训练时 ,首先应使系统硬件能够模拟真实任务背景 ,关键是头盔显示器和数据手套的交互性满足需要。这样 ,人在其中的判断及反应操作与真实世界就可以类比 ,从而可保证评价或训练效果的有效性。 Objective To study factuality of ergonomic experimental data from subjects performing virtual environment wearing head mounted display(HMD) and data gloves, so as to improve the reliability of the application of virtual reality in manned spaceflight(e.g. human machine interface design scheme ergonomic evaluation, and virtual training). Method Experiment in a virtual module is designed and implemented on the virtual reality ergonomic experimental system. First, pre experiments are done to determine the different levels of objects to be operated and the height of a virtual table which is in the virtual module. On the basis of the pre experiments, the formal experiments are completed. In addition, a virtual reality questionnaire(VRQ) is developed and employed in order to assess subjective impressions of the virtual environment. Result Normal distribution of performing time is shown when a virtual sphere is put into a drawer of standard cabinet of virtual module on a front table by subjects wearing HMD, its mean value being 36.72 s and variance being 13.798 s. By VRQ analysis, about 70.2% of the subjects thought that HMD has a good stereo quality, they can be immersed in the virtual module. Conclusion When virtual reality is applied in ergonomic evaluation or virtual training, the HMD and data glove of the system would satisfy the requirements of human computer interaction, so that human performance can be analogized and corresponding truth of experimental result can be achieved.
出处 《航天医学与医学工程》 CAS CSCD 北大核心 2004年第1期35-38,共4页 Space Medicine & Medical Engineering
基金 中国载人航天工程项目资助
关键词 虚拟现实 操作 判断 随机实验 作业时间 virtual reality operation decision performance random test operation time
  • 相关文献

参考文献9

  • 1周前祥,曲战胜,王春慧,姜国华.虚拟乘员舱布局工效学设计中颜色匹配性的实验研究[J].航天医学与医学工程,2001,14(6):434-438. 被引量:5
  • 2John RW. Virtual environments and ergonomics: needs and opportunities, Ergonomics[ J ], 1997, 40 (10) : 1057-1077.
  • 3Valerie N, Cathleens S. Spaceflight [ M ] . Smithsonian guide, Macmillian, 1996. 25-35.
  • 4Joseph PH,CHFP II. MS. Human factors issues and approaches in the spatial layout of a space station Freedom control room, including the use of virtual reality as a design tool[ C]. AIAA 95-3555, 1-5.
  • 5Mark D. Ergonomic considerations in launch design and processing for operational efficiency [C]. Proceeding of 31st International Space Congress, Flonda, USA,1994. 35-41.
  • 6Gill S, Ruddle R. Using virtual humans to solve real ergonomic design problems[ C]. Proceeding of the 1998 International Conference on Simulation, VENUE, UK,1998. 223-239.
  • 7Adam R. Brody, Space operations and human factors [ J ]. Aerospace America, 1993, (10) : 19-21.
  • 8Jayaram S,Connacjer I. virtual assembly using virtual reality techniques [ J ]. Computer Aided Design, 1997, 29(8) : 558-565.
  • 9Anthony R. Human-centered computing for NASA aeronautics and space program[ C]. Proceedings of the IEA 2000/HFES 2000 congress, 1-244-1-247.

二级参考文献8

  • 1郭祖超.医用数理统计方法[M].北京:人民卫生出版社,1988..
  • 2董士海 王坚 等.人机交互和多通道用户界面[M].北京:科学出版社,1999..
  • 3张汝果.航天医学工程基础[M].北京:国防工业出版社,1990,10.255-258.
  • 4董士海,人机交互和多通道用户界面,1999年,1页
  • 5朱祖祥,人类工效学,1994年,682页
  • 6张汝果,航天医学工程基础,1990年,255页
  • 7郭祖超,医用数理统计方法,1988年,170页
  • 8GB3181 82 膝膜颜色标准

共引文献4

同被引文献11

  • 1黄祥瑞,高佳,郑福裕.核电厂设计中的工效学──兼评三哩岛与切尔诺贝利事故[J].核动力工程,1994,15(3):193-198. 被引量:10
  • 2Dai F. (ed.) Virtual Reality for Industrial Applications [M]. Berlin: Springer-Verlag, 1998, 2-3.
  • 3Arthur E, Hancock P A, Chrysler S T. The Perception of Spatial Layout in Real and Virtual Worlds [J]. Ergonomics (S0014-4398), 1997, 40(1): 69-77.
  • 4Buck M. Chapter 2: Immersive User Interaction within Industrial Virtual Environment, appears in Virtual Reality for Industrial Applications [M]. Dal F.(ed.). Berlin: Springer-Verlag, 1998, 39-60.
  • 5Wilson John R. Virtual Environments Applications and Applied Ergonomics [J]. Applied Ergonomics (S0003-6870), 1999, 30(1): 3-9.
  • 6Sonoda Y, Yoshimoto N, Morimura K, Nakatani T, Matsuzaki S. Development of Plant Training Simulator based on Virtual Reality [J] Technical Review-Mitsubishi Heavy Industry (S0026-6817), 2000, 37(1): 19-23.
  • 7Weyrich M, Drews P. An interactive environment for virtual manufacturing: the virtual workbench [J]. Computers in Industry (S0166-3615), 1999, 38(1): 5-15.
  • 8Wenn. People in Control: An International Conference on Human Interfaces in Control Rooms, Cockpits and Command Centres [C]// Proceedings of the IEEE Towards the Control Room of Furore Conference Publications 2001, Manchester, IEE Conference Publication, 2001, 481: 345.
  • 9高佳,黄祥瑞.人的失误及其分类[M].人-机-环境系统工程研究进展(第1卷).北京:北京科学技术出版社,1993.107—110.
  • 10肖剑.论虚拟环境下大学生网络德育工作的运行机制[J].湖南师范大学教育科学学报,2008,7(2):77-81. 被引量:6

引证文献3

二级引证文献14

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部