期刊文献+

RT-CORBA在分布式虚拟战场中的应用

Applying RT-CORBA to Distributed Virtual Battlefield
下载PDF
导出
摘要 分布式虚拟战场的实现依赖于严格的QoS服务和灵活的通信管理机制。文章在分析了基于DoD的HLA的分布式虚拟战场实时性能的欠缺后,介绍OMG的实时CORBA,最后介绍使用实时CORBA来构建分布式虚拟战场所能产生的性能改进。 Distributed vi rtual battlefield depends upon stringent QoS requirement and flexible communic ation infrastructure.In this paper,performance of distributed virtual battlefi eld based on High Level Architecture(HLA)of DoD are analyzed.The Real-Time CORBA of OMG is introduced.Performance of system based on Real-Time CORBA for distributed virtual battlefield is presented.
出处 《计算机工程与应用》 CSCD 北大核心 2004年第1期205-207,共3页 Computer Engineering and Applications
基金 "十五"部委预研项目资助
关键词 分布式虚拟战场 HLA 实时CORBA distributed virtual ba ttlefield,HLA,Real Time CORBA
  • 相关文献

参考文献10

  • 1[1]Snowdon S,Greenhalgh C.Are view of distributed architecture for networked VR [J].VR:Research,Development and Application,1996;2(1):155~175
  • 2[2]High Level Architecture.http://www.dmso.mil
  • 3[3]B Murray,J Monson.Analysis of a Real-Time HLA Distributed Mission Training Federation[C].In:Simulation interoperability Workshop,Spring, 000.http://www.sisostds.org/siw/
  • 4[4]1 C Society.Standard for Distributed Interactive Simulation-Communication Services and Profiles[M].IEEE Computer Society.1995
  • 5[5]S Pounds,J Simmers. Scalability and RTI-NG[C].In:Simulation Interoperability Workshop,Fall,2000.http://sisostds.org/siw
  • 6[6]R Rajkumar,M Gagliardi,L Sha. The Real-Time Publisher/Subscriber Inter-Process Communication Model for Distributed Real-Time Systems:Design and Implication[C].In:First IEEE Real-time Technology and Applications Symposium, 1995-05
  • 7[7]J A Zinky,D E Bakken,R Schantz. Architecture Support for Quality of Service for CORBA Objects[J].Theory and Practice of Object Systems, 3 ( 1 ): 1~20
  • 8[8]Object Management Group. Real-Time CORBA 1.0 Adopted Specification[S].OMG Document orbos,1999-02-12
  • 9[9]Douglas Schmidt,Fred Kuhns. An Overview of Real-Time CORBA Specification[S].IEEE Computer,2000
  • 10[10]IEEE Standard for Distributed Interactive Simulation Applications Protocols[S].IEEE Std 1278.1-1995,IEEE Computer Society,1995

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部