摘要
提出了基于OpenGL的助降灯光控制系统中界面系统的开发方法.详细介绍怎样通过OpenGL来实现灯光模拟技术的设计,其中涉及了视景体的选择、光照、纹理等等的处理.实践证明该仿真系统具有一定的可观性和交互友好性.
A developing method was presented for an interface controlling system of landing lighting based on OpenGL. The design and realization of light simulation were introduced in detail,including how to deal with the model, illumination and texture etc. The system has its important value for users.
出处
《应用科技》
CAS
2004年第3期30-32,共3页
Applied Science and Technology