期刊文献+

利用三维矢量线条实现版画设计 被引量:4

Image Engraving Design Using 3D Vector Curves
下载PDF
导出
摘要 设计了一种粗细变化的三维矢量线条 ,赋予了线条灵活的变化 ,可以改变局部的线宽、线条局部的走向和扭曲度等 ,并利用矢量线条的粗细变化来体现图像的灰度层次 ,从而达到模拟传统版画的效果 ;同时 。 A new kind of 3D vector curve with scalable width is implemented The local width, orientation and curvature of the curve can be changed easily and flexibly Moreover, the change of vector curve width can be used to represent the grey scale of images, so we can simulate the effect of traditional engraving In addition, a method of generating a certain number of equidistant curves by blending curves is presented
出处 《计算机辅助设计与图形学学报》 EI CSCD 北大核心 2004年第3期337-342,共6页 Journal of Computer-Aided Design & Computer Graphics
关键词 计算机图形学 曲线混合 三维矢量线条 版画设计 vertex correspondence vertex interpolation curve blending image engraving 3D curve
  • 相关文献

参考文献11

  • 1郝玉斌,郭金柱.曲线的均方逼近[J].黑龙江大学自然科学学报,1998,15(4):17-20. 被引量:2
  • 2Stuart Green, David Salesin, Simon Scholidd, et al. Nonphotorealistic rendering [A]. In: Ccxntmter Graphics Proceedings,Annual Conference Series, ACM SIGGRAPH, LosAngeles,California, 1999. 325.
  • 3Ostromoukhov V. Digital Facial Engraving [A]. In: Computer Graphics Proceedings, Annual Conference Series, ACM SIGGRAPH, Los Angeles, California, 1999. 417-424.
  • 4Pnueli Y, Bruckstein A M. DigiDURER-A digital eagraving system [J]. The Visual Computer, 1994, 10(5) : 277-292.
  • 5Lazarus F. Smooth interpolation between two polylines in space [J].Computer-Aided Design, 1997, 29(3) : 189- 196.
  • 6Cho W, Maekawa T, Patrialakis N M. Topologically reliable approximation of composite Bezier curves [J]. Computer Aided Geometric Design, 1996, 13(6): 497-520.
  • 7Li C L, Hui K C. Feature recognition by template matching [J].Computer & Graphics, 2000, 24(4): 569-582.
  • 8Segderber T W, Greenwood E. A physically based approach to 2-D shape blending [J]. Computer Graphics, 1992, 26(2): 44-50.
  • 9Sederherg T W, GaoP S, Wang G J, et al. 2-D shape blending:An intrisic solution to the vertex path problem [J]. Computer Graphics, 1993, 27(2): 15-18.
  • 10Shapira M, Rappoport A. Shape blending using the star-skeleton representation[J]. IEEE Graphics & Applications, 1995, 15(2):44-50.

共引文献1

同被引文献28

引证文献4

二级引证文献19

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部