摘要
对基于块的实时纹理合成算法进行扩展并应用到约束纹理合成中,对瑕疵进行修复,在纹理合成的过程中采用不同类型的纹理段寻找匹配,并且利用可变大小的纹理块修复瑕疵的边缘处,使修复后的图像在原来瑕疵的边界处没有明显边界感.
Extending the real-time texture synthesis by patch-based sampling and applying it to constrained texture synthesis, we repaired the blemish. By means of different types of texture segment to find matching and the texture patch which can change in size, we repaired the boundary of the blemish, making no obvious sense of fringe in the boundary of the repaired picture.
出处
《吉林大学学报(理学版)》
CAS
CSCD
北大核心
2004年第2期200-203,共4页
Journal of Jilin University:Science Edition
基金
国家自然科学基金(批准号:69883004)
教育部博士点基金(批准号:20010183041).
关键词
约束纹理合成
瑕疵
图像匹配
图像修复
patch-based sampling
texture synthesis
constrained texture synthesis