摘要
分析了现有的织物模拟技术 ,针对织物模拟在观察角度、三维立体效果、光照等方面存在的不足 ,提出了在OpenGL环境下 ,引入NURBS曲面的方法 .用此方法较好地解决了曲面织物模拟、光照、多视角等问题 。
The paper introduces the current weave simulation technique and points out the shortage of viewport,3D effect and lighting etc. Some effective methods about NURBS under OpenGL are also presented, to solve the problems of the surface weave simulation, lighting and multiple visual angle etc, and to obtain a remarkable improvement in 3D weave simulation.
出处
《江南大学学报(自然科学版)》
CAS
2004年第2期140-144,共5页
Joural of Jiangnan University (Natural Science Edition)