摘要
描述了一种人眼建模及其运动控制的方法 .人眼采用三维网格模型 ,并结合纹理匹配 ,获得了较逼真的人眼模型 .人眼眼皮上下边界用抛物线近似 ,其运动通过眼皮上的特征点控制 ,并在模型中考虑了眼皮皮肤运动的关联作用 ,达到了较好的动态效果 .该方法已在微型计算机上进行了模拟 ,人眼模型逼真 ,通过帧间时间的非线性分配 ,可较为形象的模拟出人眼不同的眨眼动作 .
This paper describes a method for designing a model of eyes and controlling its movement. The model is based on 3D mesh and combines with texture-mapping, and we have gotten a realistic model. The both eyelid sidelines of this model are simulated by parabola, and the movement is controlled by the feature points. In addition, we also think of the effects of the skin of blinks, and gain very good dynamic visual effect.This model has been simulated on a PC computer, and the eye model is realistic. It can simulate different kinds of blink of real people in a better way by non-line distribution time for frame.
出处
《中国科学院研究生院学报》
CAS
CSCD
2004年第2期168-171,共4页
Journal of the Graduate School of the Chinese Academy of Sciences
基金
国家自然科学基金 ( 10 2 75 0 3 7)
中国博士后科学基金 ( 2 0 0 2 0 3 2 169)
高等学校博士学科点专项科研基金 ( 2 0 0 2 10 0 5 5 0 12 )资助课题