期刊文献+

为电子竞技正名:在教育中应如何对待电子竞技

The Name Recertification of E-Sports: How to Cheat E-Sports in Education
下载PDF
导出
摘要 上世纪90年代,电子竞技开始出现在人们的视线中,2003年,国家体育总局将电子竞技列为第99个正式体育项目,2008年又改为第78号正式体育竞赛项目,充分肯定了电子竞技作为竞技体育的地位。然而教育界对此则观念转变较慢,甚至较为抵触,有学者提出电子竞技应当回归游戏的本质,教师和家长则更多地将电子竞技与电子游戏混为一谈,视其为洪水猛兽,甚至认为电子竞技是“电子鸦片”。本研究将在新时代的背景下展示电子竞技近年来的飞速发展,阐释电子竞技的内涵和作用,反驳对于电子竞技的误解与偏见;在研究的最后,研究者从家长、教师、学校和教育管理部门等方面,提出从教育行政的角度应如何对待和利用电子竞技的建议。 In 1990s, E-sports begin to present in the view of society. In 2003, China Physical Culture Admin-istration admitted E-sports as the 99th formal sports, and in 2008, changed to 78th, which shows the officially full affirmation to E-sports. But in Education, the idea changes slowly and even con-tradicts to E-sports. Some researchers treat E-sports as a game rather than sports, and most of the teachers and parents confound E-sports with videogames and online-games while viewing E-sports as big threat, even electronic narcotic drugs. This research demonstrates the high speed development of E-sports, explains the connotation and effects of E-sports, and also refutes the misunderstanding and prejudice to E-sports. At the end of research, researcher gives the suggestions to parents, teachers, schools and education departments in the angle of education administration to treat and use E-sports in education.
作者 马冀
机构地区 台湾政治大学
出处 《创新教育研究》 2018年第6期442-451,共10页 Creative Education Studies
  • 相关文献

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部