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对外汉语教育游戏使用现状的调查与分析——以《趣中文》为例

Investigation and Analysis on the Current Situation of the Use of Chinese Language Education Games as a Foreign Language—Taking “Fun China World” as an Example
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摘要 对外汉语教育游戏是国际中文数字资源建设的一部分,具有巨大的应用潜力与乐观的发展前景。本文以《趣中文》为例对对外汉语教育游戏的应用现状展开调查,发现《趣中文》存在着操作复杂、难度等级无法选择、语音打分标准不明确等问题。针对对外汉语教育游戏的使用现状,探索性地为其开发提出了一些建议,以期能够给未来对外汉语教育游戏的理论与实践发展提供一定建设性的意见。 Chinese as a foreign language education game is a part of the construction of international Chinese digital resources, with huge application potential and optimistic development prospects. This article takes “Fun China World” as an example to investigate the current application status of Chinese language education games for foreigners. It is found that “Fun China World” has problems such as complex operation, difficulty level selection, and unclear voice scoring standards. In response to the current situation of the use of Chinese language education games as a foreign language, some exploratory suggestions have been put forward for its development, in order to provide constructive suggestions for the theoretical and practical development of Chinese language education games in the future.
出处 《创新教育研究》 2023年第10期3258-3268,共11页 Creative Education Studies
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