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基于动作识别的健身体感游戏的设计与实现

The Design and Implementation of Body-Building Games Based on Motion Recognition
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摘要 为了将电子游戏的趣味性与健身结合起来,让人们以更愉悦的方式达到健身的目的,本文利用Kinect获取的骨骼数据,定义了若干健身动作,在游戏过程中识别玩家动作与预定义动作进行匹配,在游戏的过程中达到健身的目的;根据常用健身项目,设计了6个基于特定健身动作的体感交互游戏场景,利用Unity3d游戏引擎实现了一款基于体感的交互健身游戏。 In order to combine the fun of video games with fitness and let people achieve the purpose of fitness in a more enjoyable way, this paper uses the skeletal data obtained by Kinect to define a number of fitness actions, identifies the matching rate of player movements and predefined movements dur-ing the game, and achieves the purpose of fitness in the process of the game. According to common fitness sports, six motion-sensing interactive game scenes based on specific fitness movements are designed, and Unity3d game engine is used to realize the interactive fitness game based on mo-tion-sensing.
出处 《软件工程与应用》 2020年第6期487-496,共10页 Software Engineering and Applications
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