摘要
This paper investigates the effect of launching multiple weapons against an area target of normally distributed elements. We provide an analytical form of the average damage fraction and then apply it to obtain optimal aimpoints. To facilitate the computational efforts in practice, we also consider optimizations over given constrained patterns of aimpoints. Finally, we derive scaling laws for optimal aimpoints and optimal damage fraction with respect to the radius of the area target.
This paper investigates the effect of launching multiple weapons against an area target of normally distributed elements. We provide an analytical form of the average damage fraction and then apply it to obtain optimal aimpoints. To facilitate the computational efforts in practice, we also consider optimizations over given constrained patterns of aimpoints. Finally, we derive scaling laws for optimal aimpoints and optimal damage fraction with respect to the radius of the area target.