期刊文献+

Progressive Randomization of a Deck of Playing Cards: Experimental Tests and Statistical Analysis of the Riffle Shuffle 被引量:1

Progressive Randomization of a Deck of Playing Cards: Experimental Tests and Statistical Analysis of the Riffle Shuffle
下载PDF
导出
摘要 The question of how many shuffles are required to randomize an initially ordered deck of cards is a problem that has fascinated mathematicians, scientists, and the general public. The two principal theoretical approaches to the problem, which differed in how each defined randomness, has led to statistically different threshold numbers of shuffles. This paper reports a comprehensive experimental analysis of the card randomization problem for the purposes of determining 1) which of the two theoretical approaches made the more accurate prediction, 2) whether different statistical tests yield different threshold numbers of randomizing shuffles, and 3) whether manual or mechanical shuffling randomizes a deck more effectively for a given number of shuffles. Permutations of 52-card decks, each subjected to sets of 19 successive riffle shuffles executed manually and by an auto-shuffling device were recorded sequentially and analyzed in respect to 1) the theory of runs, 2) rank ordering, 3) serial correlation, 4) theory of rising sequences, and 5) entropy and information theory. Among the outcomes, it was found that: 1) different statistical tests were sensitive to different patterns indicative of residual order;2) as a consequence, the threshold number of randomizing shuffles could vary widely among tests;3) in general, manual shuffling randomized a deck better than mechanical shuffling for a given number of shuffles;and 4) the mean number of rising sequences as a function of number of manual shuffles matched very closely the theoretical predictions based on the Gilbert-Shannon-Reed (GSR) model of riffle shuffles, whereas mechanical shuffling resulted in significantly fewer rising sequences than predicted. The question of how many shuffles are required to randomize an initially ordered deck of cards is a problem that has fascinated mathematicians, scientists, and the general public. The two principal theoretical approaches to the problem, which differed in how each defined randomness, has led to statistically different threshold numbers of shuffles. This paper reports a comprehensive experimental analysis of the card randomization problem for the purposes of determining 1) which of the two theoretical approaches made the more accurate prediction, 2) whether different statistical tests yield different threshold numbers of randomizing shuffles, and 3) whether manual or mechanical shuffling randomizes a deck more effectively for a given number of shuffles. Permutations of 52-card decks, each subjected to sets of 19 successive riffle shuffles executed manually and by an auto-shuffling device were recorded sequentially and analyzed in respect to 1) the theory of runs, 2) rank ordering, 3) serial correlation, 4) theory of rising sequences, and 5) entropy and information theory. Among the outcomes, it was found that: 1) different statistical tests were sensitive to different patterns indicative of residual order;2) as a consequence, the threshold number of randomizing shuffles could vary widely among tests;3) in general, manual shuffling randomized a deck better than mechanical shuffling for a given number of shuffles;and 4) the mean number of rising sequences as a function of number of manual shuffles matched very closely the theoretical predictions based on the Gilbert-Shannon-Reed (GSR) model of riffle shuffles, whereas mechanical shuffling resulted in significantly fewer rising sequences than predicted.
机构地区 Department of Physics
出处 《Open Journal of Statistics》 2019年第2期268-298,共31页 统计学期刊(英文)
关键词 RANDOMIZATION of CARDS Number of RIFFLE Shuffles Rising Sequences GSR Model Entropy and Information Randomization of Cards Number of Riffle Shuffles Rising Sequences GSR Model Entropy and Information
  • 相关文献

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部