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Quasi-cyclic Random Projection Code and Hardware Implementation

Quasi-cyclic Random Projection Code and Hardware Implementation
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摘要 Random Projection Code (RPC) is a mechanism that combines channel coding and modulation together and realizes rate adaptation in the receiving end. Random projection code’s mapping matrix has significant influences on decoding performance as well as hardware implementation complexity. To reduce hardware implementation complexity, we design a quasi-cyclic mapping matrix for RPC codes. Compared with other construction approaches, our design gets rid of data filter component, thus reducing chip area 7284.95 um2, and power consumption 331.46 uW in 0.13 um fabrication. Our simulation results show that our method does not cause any performance loss and even gets 0.2 dB to 0.5 dB gain at BER 10-4. Random Projection Code (RPC) is a mechanism that combines channel coding and modulation together and realizes rate adaptation in the receiving end. Random projection code’s mapping matrix has significant influences on decoding performance as well as hardware implementation complexity. To reduce hardware implementation complexity, we design a quasi-cyclic mapping matrix for RPC codes. Compared with other construction approaches, our design gets rid of data filter component, thus reducing chip area 7284.95 um2, and power consumption 331.46 uW in 0.13 um fabrication. Our simulation results show that our method does not cause any performance loss and even gets 0.2 dB to 0.5 dB gain at BER 10-4.
出处 《Communications and Network》 2013年第3期86-92,共7页 通讯与网络(英文)
关键词 Quasi-cyclic MAPPING MATRIX RANDOM PROJECTION CODE HARDWARE Implementation Quasi-cyclic Mapping Matrix Random Projection Code Hardware Implementation
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