摘要
This paper presents the design of a computational software system that enables solutions of multi-phase and multi-scale problems in mechanics. It demonstrated how mechanicians can design “process-driven” software systems directly, and that such efforts are more suitable in solving multi-phase or multi-scale problems, rather than utilizing the “data-driven” approaches of legacy network systems. Specifically, this paper demonstrates how this approach can be used to solve problems in flexible dynamics. Then it suggests a view of mechanics algorithms as ‘state equilibrium’ enforcers residing as servers, rather than as computer programs that solve field equations. It puts forth the need for identical input/output files to ensure widespread deployment on laptops. Then it presents an assessment of the laptop platform. A software system such as the one presented here can also be used to supply virtual environments, animations and entertainment/education software with physics.
This paper presents the design of a computational software system that enables solutions of multi-phase and multi-scale problems in mechanics. It demonstrated how mechanicians can design “process-driven” software systems directly, and that such efforts are more suitable in solving multi-phase or multi-scale problems, rather than utilizing the “data-driven” approaches of legacy network systems. Specifically, this paper demonstrates how this approach can be used to solve problems in flexible dynamics. Then it suggests a view of mechanics algorithms as ‘state equilibrium’ enforcers residing as servers, rather than as computer programs that solve field equations. It puts forth the need for identical input/output files to ensure widespread deployment on laptops. Then it presents an assessment of the laptop platform. A software system such as the one presented here can also be used to supply virtual environments, animations and entertainment/education software with physics.