摘要
Broadcast is one of the most important approach in distributed memory parallel computers that is used to find a routing approach from one source to all nodes in the mesh. Broadcasting is a data communication task in which corresponds to one-to-all communication. Routing schema is the approach used to determine the road that is used to send a message from a source node to destination nodes. In this paper, we propose an efficient algorithm for broadcasting on an all-port wormhole-routed 3D mesh with arbitrary size. Wormhole routing is a fundamental routing mechanism in modern parallel computers which is characterized with low communication latency. We show how to apply this approach to 3-D meshes. In wormhole, routing large network packets are broken into small pieces called FLITs (flow control digits). The destination address is kept in the first flit which is called the header flit and sets up the routing behavior for all subsequent flits associated with the packet. In this paper, we introduce an efficient algorithm, X-Hamiltonian Surface Broadcast (X-HSB) which uses broadcast communication facility with deadlock-free wormhole routing in general three dimensional networks. In this paper, the behaviors of this algorithm are compared to the previous results using simulation;our paradigm reduces broadcast latency and is simpler. The results presented in this paper indicate the advantage of our proposed algorithm.
Broadcast is one of the most important approach in distributed memory parallel computers that is used to find a routing approach from one source to all nodes in the mesh. Broadcasting is a data communication task in which corresponds to one-to-all communication. Routing schema is the approach used to determine the road that is used to send a message from a source node to destination nodes. In this paper, we propose an efficient algorithm for broadcasting on an all-port wormhole-routed 3D mesh with arbitrary size. Wormhole routing is a fundamental routing mechanism in modern parallel computers which is characterized with low communication latency. We show how to apply this approach to 3-D meshes. In wormhole, routing large network packets are broken into small pieces called FLITs (flow control digits). The destination address is kept in the first flit which is called the header flit and sets up the routing behavior for all subsequent flits associated with the packet. In this paper, we introduce an efficient algorithm, X-Hamiltonian Surface Broadcast (X-HSB) which uses broadcast communication facility with deadlock-free wormhole routing in general three dimensional networks. In this paper, the behaviors of this algorithm are compared to the previous results using simulation;our paradigm reduces broadcast latency and is simpler. The results presented in this paper indicate the advantage of our proposed algorithm.
作者
Amnah El-Obaid
Amnah El-Obaid(Department of Basic Science, Faculty of Science and Information Technology, Al-Zaytoonah University of Jordan, Amman, Jordan)