As a representative emerging machine learning technique, federated learning(FL) has gained considerable popularity for its special feature of “making data available but not visible”. However, potential problems rema...As a representative emerging machine learning technique, federated learning(FL) has gained considerable popularity for its special feature of “making data available but not visible”. However, potential problems remain, including privacy breaches, imbalances in payment, and inequitable distribution.These shortcomings let devices reluctantly contribute relevant data to, or even refuse to participate in FL. Therefore, in the application of FL, an important but also challenging issue is to motivate as many participants as possible to provide high-quality data to FL. In this paper, we propose an incentive mechanism for FL based on the continuous zero-determinant(CZD) strategies from the perspective of game theory. We first model the interaction between the server and the devices during the FL process as a continuous iterative game. We then apply the CZD strategies for two players and then multiple players to optimize the social welfare of FL, for which we prove that the server can keep social welfare at a high and stable level. Subsequently, we design an incentive mechanism based on the CZD strategies to attract devices to contribute all of their high-accuracy data to FL.Finally, we perform simulations to demonstrate that our proposed CZD-based incentive mechanism can indeed generate high and stable social welfare in FL.展开更多
Dear Editor,Recently, with the development of artificial intelligence, game intelligence decision-making has attracted more and more attention.In particular, incomplete-information games(IIG) have gradually become a n...Dear Editor,Recently, with the development of artificial intelligence, game intelligence decision-making has attracted more and more attention.In particular, incomplete-information games(IIG) have gradually become a new research focus, where players make decisions without sufficient information, such as the opponent's strategies or preferences.展开更多
基金partially supported by the National Natural Science Foundation of China (62173308)the Natural Science Foundation of Zhejiang Province of China (LR20F030001)the Jinhua Science and Technology Project (2022-1-042)。
文摘As a representative emerging machine learning technique, federated learning(FL) has gained considerable popularity for its special feature of “making data available but not visible”. However, potential problems remain, including privacy breaches, imbalances in payment, and inequitable distribution.These shortcomings let devices reluctantly contribute relevant data to, or even refuse to participate in FL. Therefore, in the application of FL, an important but also challenging issue is to motivate as many participants as possible to provide high-quality data to FL. In this paper, we propose an incentive mechanism for FL based on the continuous zero-determinant(CZD) strategies from the perspective of game theory. We first model the interaction between the server and the devices during the FL process as a continuous iterative game. We then apply the CZD strategies for two players and then multiple players to optimize the social welfare of FL, for which we prove that the server can keep social welfare at a high and stable level. Subsequently, we design an incentive mechanism based on the CZD strategies to attract devices to contribute all of their high-accuracy data to FL.Finally, we perform simulations to demonstrate that our proposed CZD-based incentive mechanism can indeed generate high and stable social welfare in FL.
基金partially supported by the National Natural Science Foundation of China (62073079, 62173308)the Natural Science Foundation of Zhejiang Province of China (LZ24F030009, LR20F030001)。
文摘Dear Editor,Recently, with the development of artificial intelligence, game intelligence decision-making has attracted more and more attention.In particular, incomplete-information games(IIG) have gradually become a new research focus, where players make decisions without sufficient information, such as the opponent's strategies or preferences.