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Power Consumption Optimization for 3D Graphics Rendering
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作者 Lidong Xing Tao Li +1 位作者 hucai huang Jungang Han 《Journal of Harbin Institute of Technology(New Series)》 EI CAS 2019年第1期42-50,共9页
This paper studies some programming techniques for low power rendering for 3 D graphics. These techniques are derived from analysis and simulation results of hardware circuits of GPU. Although low power3 D graphics ha... This paper studies some programming techniques for low power rendering for 3 D graphics. These techniques are derived from analysis and simulation results of hardware circuits of GPU. Although low power3 D graphics hardware design has been studied by other researchers,low power programming techniques from hardware perspective have not been investigated in depth. There are many factors that affect 3 D graphics rendering performance,such as the number of vertices,vertex sharing,level of details,texture mapping,and rendering algorithms. An analytical study of graphics rendering workload is performed and the effect of a number of programming tips such as vertex sharing,clock gating and buffering of unmoving or translational objects is deeply studied. The results presented in this paper can be used to guide 3 D graphics programming for optimizing both power consumption and performance. 展开更多
关键词 GPU 3D GRAPHICS RENDERING low power WORKLOAD VERTEX SHARING GRAPHICS PROGRAMMING
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