The objective of the article is identification of similarities in behavior and work attitude toward remote working in times of COVID-19 pandemic.Evaluation is concerned on employees of creative employees from differen...The objective of the article is identification of similarities in behavior and work attitude toward remote working in times of COVID-19 pandemic.Evaluation is concerned on employees of creative employees from different countries and business sectors.The author conducted research on Polish and American creative specialists,including software developers.Research conducted for this article in the first stage was qualitative,and in the second stage is based on quantitative methodology and secondary data from American research.The qualitative research conducted in Poland and was based on unstructured interviews with open-ended questions in the form of self-report concerning workflows during remote working.The first stage can be used as the starting point to next research of creative specialists from other countries.The quantitative research is based on secondary data from a study conducted among American employees of Microsoft Corporation.It was research made in the form of survey during COVID-19 pandemic(March-May 2020).The conclusions from each of the stages of research were used to create universal conclusions in the form of gathered key similarities and differences in behavior and wellbeing of creative specialist from different countries during remote working.The analysis included Industry 4.0 perspective-like market needs(e.g.building innovation which require a combination of creativity and technical skills)or condition of constant change.The research and analysis also reveals the potential for future research in the other countries and business sectors.展开更多
文摘The objective of the article is identification of similarities in behavior and work attitude toward remote working in times of COVID-19 pandemic.Evaluation is concerned on employees of creative employees from different countries and business sectors.The author conducted research on Polish and American creative specialists,including software developers.Research conducted for this article in the first stage was qualitative,and in the second stage is based on quantitative methodology and secondary data from American research.The qualitative research conducted in Poland and was based on unstructured interviews with open-ended questions in the form of self-report concerning workflows during remote working.The first stage can be used as the starting point to next research of creative specialists from other countries.The quantitative research is based on secondary data from a study conducted among American employees of Microsoft Corporation.It was research made in the form of survey during COVID-19 pandemic(March-May 2020).The conclusions from each of the stages of research were used to create universal conclusions in the form of gathered key similarities and differences in behavior and wellbeing of creative specialist from different countries during remote working.The analysis included Industry 4.0 perspective-like market needs(e.g.building innovation which require a combination of creativity and technical skills)or condition of constant change.The research and analysis also reveals the potential for future research in the other countries and business sectors.