Direct isosurface volume rendering is the most prominent modern method for medical data visualization.It is based on finding intersection points between the rays corresponding to pixels on the screen and isosurface. T...Direct isosurface volume rendering is the most prominent modern method for medical data visualization.It is based on finding intersection points between the rays corresponding to pixels on the screen and isosurface. This article describes a two-pass algorithm for accelerating the method on the graphic processing unit(GPU). On the first pass, the intersections with the isosurface are found only for a small number of rays, which is done by rendering into a lower-resolution texture. On the second pass, the obtained information is used to efficiently calculate the intersection points of all the other. The number of rays to use during the first pass is determined by using an adaptive algorithm, which runs on the central processing unit(CPU) in parallel with the second pass of the rendering. The proposed approach allows to significantly speed up isosurface visualization without quality loss. Experiments show acceleration up to 10 times in comparison with a common ray casting method implemented on GPU. To the authors’ knowledge, this is the fastest approach for ray casting which does not require any preprocessing and could be run on common GPUs.展开更多
本文介绍近来由俄国、希腊、意大利、乌克兰以及格鲁吉亚执行的欧洲合作项目SUPRE(Study of the ULF electromagnetic Phenomena Related to Earthquakes与地震相关的超低频电磁现象研究)的研究成果,讨论地震孕育区的地震-电磁监测方法...本文介绍近来由俄国、希腊、意大利、乌克兰以及格鲁吉亚执行的欧洲合作项目SUPRE(Study of the ULF electromagnetic Phenomena Related to Earthquakes与地震相关的超低频电磁现象研究)的研究成果,讨论地震孕育区的地震-电磁监测方法的进展和地震灾害评估。主要内容是:在特定地震活动区正在使用的观测技术、提取地震前兆信号的数据处理方法以及地震孕育过程的模型。在此基础之上,对最新提出的、作为下一步地震-电磁合作研究设想的SHARP(Study of Seism ic Hazard Anomalies Recognition Possi-bilities,地震灾害异常识别的可行性研究)计划的战略进行了评论。文中对它的预研结果进行了介绍。展开更多
文摘Direct isosurface volume rendering is the most prominent modern method for medical data visualization.It is based on finding intersection points between the rays corresponding to pixels on the screen and isosurface. This article describes a two-pass algorithm for accelerating the method on the graphic processing unit(GPU). On the first pass, the intersections with the isosurface are found only for a small number of rays, which is done by rendering into a lower-resolution texture. On the second pass, the obtained information is used to efficiently calculate the intersection points of all the other. The number of rays to use during the first pass is determined by using an adaptive algorithm, which runs on the central processing unit(CPU) in parallel with the second pass of the rendering. The proposed approach allows to significantly speed up isosurface visualization without quality loss. Experiments show acceleration up to 10 times in comparison with a common ray casting method implemented on GPU. To the authors’ knowledge, this is the fastest approach for ray casting which does not require any preprocessing and could be run on common GPUs.
文摘本文介绍近来由俄国、希腊、意大利、乌克兰以及格鲁吉亚执行的欧洲合作项目SUPRE(Study of the ULF electromagnetic Phenomena Related to Earthquakes与地震相关的超低频电磁现象研究)的研究成果,讨论地震孕育区的地震-电磁监测方法的进展和地震灾害评估。主要内容是:在特定地震活动区正在使用的观测技术、提取地震前兆信号的数据处理方法以及地震孕育过程的模型。在此基础之上,对最新提出的、作为下一步地震-电磁合作研究设想的SHARP(Study of Seism ic Hazard Anomalies Recognition Possi-bilities,地震灾害异常识别的可行性研究)计划的战略进行了评论。文中对它的预研结果进行了介绍。