The pursuit-evasion game models the strategic interaction among players, attracting attention in many realistic scenarios, such as missile guidance, unmanned aerial vehicles, and target defense. Existing studies mainl...The pursuit-evasion game models the strategic interaction among players, attracting attention in many realistic scenarios, such as missile guidance, unmanned aerial vehicles, and target defense. Existing studies mainly concentrate on the cooperative pursuit of multiple players in two-dimensional pursuit-evasion games. However, these approaches can hardly be applied to practical situations where players usually move in three-dimensional space with a three-degree-of-freedom control. In this paper,we make the first attempt to investigate the equilibrium strategy of the realistic pursuit-evasion game, in which the pursuer follows a three-degree-of-freedom control, and the evader moves freely. First, we describe the pursuer's three-degree-of-freedom control and the evader's relative coordinate. We then rigorously derive the equilibrium strategy by solving the retrogressive path equation according to the Hamilton-Jacobi-Bellman-Isaacs(HJBI) method, which divides the pursuit-evasion process into the navigation and acceleration phases. Besides, we analyze the maximum allowable speed for the pursuer to capture the evader successfully and provide the strategy with which the evader can escape when the pursuer's speed exceeds the threshold. We further conduct comparison tests with various unilateral deviations to verify that the proposed strategy forms a Nash equilibrium.展开更多
Group behavior forecasting is an emergent re- search and application field in social computing. Most of the existing group behavior forecasting methods have heavily re- lied on structured data which is usually hard to...Group behavior forecasting is an emergent re- search and application field in social computing. Most of the existing group behavior forecasting methods have heavily re- lied on structured data which is usually hard to obtain. To ease the heavy reliance on structured data, in this paper, we pro- pose a computational approach based on the recognition of multiple plans/intentions underlying group behavior. We fur- ther conduct human experiment to empirically evaluate the effectiveness of our proposed approach.展开更多
Listwise approaches are an important class of learning to rank, which utilizes automatic learning techniques to discover useful information. Most previous research on listwise approaches has focused on optimizing rank...Listwise approaches are an important class of learning to rank, which utilizes automatic learning techniques to discover useful information. Most previous research on listwise approaches has focused on optimizing ranking models using weights and has used imprecisely labeled training data; optimizing ranking models using features was largely ignored thus the continuous performance improvement of these approaches was hindered. To address the limitations of previous listwise work, we propose a quasi-KNN model to discover the ranking of features and employ rank addition rule to calculate the weight of combination. On the basis of this, we propose three listwise algorithms, FeatureRank, BL-FeatureRank, and DiffRank. The experimental results show that our proposed algorithms can be applied to a strict ordered ranking training set and gain better performance than state-of-the-art listwise algorithms.展开更多
基金supported in part by the Strategic Priority Research Program of Chinese Academy of Sciences(XDA27030100)National Natural Science Foundation of China(72293575, 11832001)。
文摘The pursuit-evasion game models the strategic interaction among players, attracting attention in many realistic scenarios, such as missile guidance, unmanned aerial vehicles, and target defense. Existing studies mainly concentrate on the cooperative pursuit of multiple players in two-dimensional pursuit-evasion games. However, these approaches can hardly be applied to practical situations where players usually move in three-dimensional space with a three-degree-of-freedom control. In this paper,we make the first attempt to investigate the equilibrium strategy of the realistic pursuit-evasion game, in which the pursuer follows a three-degree-of-freedom control, and the evader moves freely. First, we describe the pursuer's three-degree-of-freedom control and the evader's relative coordinate. We then rigorously derive the equilibrium strategy by solving the retrogressive path equation according to the Hamilton-Jacobi-Bellman-Isaacs(HJBI) method, which divides the pursuit-evasion process into the navigation and acceleration phases. Besides, we analyze the maximum allowable speed for the pursuer to capture the evader successfully and provide the strategy with which the evader can escape when the pursuer's speed exceeds the threshold. We further conduct comparison tests with various unilateral deviations to verify that the proposed strategy forms a Nash equilibrium.
文摘Group behavior forecasting is an emergent re- search and application field in social computing. Most of the existing group behavior forecasting methods have heavily re- lied on structured data which is usually hard to obtain. To ease the heavy reliance on structured data, in this paper, we pro- pose a computational approach based on the recognition of multiple plans/intentions underlying group behavior. We fur- ther conduct human experiment to empirically evaluate the effectiveness of our proposed approach.
文摘Listwise approaches are an important class of learning to rank, which utilizes automatic learning techniques to discover useful information. Most previous research on listwise approaches has focused on optimizing ranking models using weights and has used imprecisely labeled training data; optimizing ranking models using features was largely ignored thus the continuous performance improvement of these approaches was hindered. To address the limitations of previous listwise work, we propose a quasi-KNN model to discover the ranking of features and employ rank addition rule to calculate the weight of combination. On the basis of this, we propose three listwise algorithms, FeatureRank, BL-FeatureRank, and DiffRank. The experimental results show that our proposed algorithms can be applied to a strict ordered ranking training set and gain better performance than state-of-the-art listwise algorithms.