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Interaction design for paediatric emergency VR training 被引量:1
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作者 TJ MATTHEWS Feng TIAN Tom DOLBY 《Virtual Reality & Intelligent Hardware》 2020年第4期330-344,共15页
Background Virtual reality(VR)in healthcare training has increased adoption and support,but efforts are still required to mitigate usability concerns.Methods This study conducted a usability study of an in-use emergen... Background Virtual reality(VR)in healthcare training has increased adoption and support,but efforts are still required to mitigate usability concerns.Methods This study conducted a usability study of an in-use emergency medicine VR training application,available on commercially available VR hardware and with a standard interaction design.Nine users without prior VR experience but with relevant medical expertise completed two simulation scenarios for a total of 18 recorded sessions.They completed NASA Task Load Index and System Usability Scale questionnaires after each session,and their performance was recorded for the tracking of user errors.Results and Conclusions Our results showed a medium(and potentially optimal)Workload and an above average System Usability Score.There was significant improvement in several factors between users'first and second sessions,notably increased Performance evaluation.User errors with the strongest correlation to usability were not directly tied to interaction design,however,but to a limited'possibility space'.Suggestions for closing this'gulf of execution'were presented,including'voice control'and'hand-tracking',which are only feasible for this commercial product now with the availability of the Oculus Quest headset.Moreover,wider implications for VR medical training were outlined,and potential next steps towards a standardized design identified. 展开更多
关键词 Virtual reality Medical training Human-Centred design interaction design
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Reform of Human-Computer Interaction Course based on Mobile Application Interaction Design
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作者 Siyang Lu Xiang Wei 《计算机教育》 2020年第12期122-125,共4页
With the popularity of new intelligent mobile devices in people’s lives,the development of mobile applications has paid increasing attention to the interactive experience of users.As the content of traditional Human-... With the popularity of new intelligent mobile devices in people’s lives,the development of mobile applications has paid increasing attention to the interactive experience of users.As the content of traditional Human-Computer Interaction(HCI)course and teaching material is out of date,it cannot meet the needs of mobile application interaction design and enterprises for students.Therefore,we need a new generation HCI course based on intelligent mobile devices to study the relationship between users and systems.The HCI course not only teaches students HCI theory and model,but also needs to cultivate students’interaction-oriented design practical ability.This paper proposes a set of HCI teaching material design and teaching methods for improving HCI class quality on mobile application interaction design,so as to make students more suitable for the employment requirements of enterprises. 展开更多
关键词 human-computer interaction software engineering mobile application interaction design
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Strategies for the Interaction Design of Landscape Environment in the Information Age
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作者 SUN Yongjun PAN Mingshuai 《Journal of Landscape Research》 2022年第6期9-13,共5页
The vigorous development of science and technology prompts people to put forward more diversified requirements for the built environment. The emergence of interactive landscape provides a new method for the renewal an... The vigorous development of science and technology prompts people to put forward more diversified requirements for the built environment. The emergence of interactive landscape provides a new method for the renewal and development of landscape environment, and becomes a new way to deal with the relationship between human and landscape environment. In this paper, from the perspective of interactivity, the application achievements of interactive environmental design were analyzed from three aspects of interactive relationship, interactive forms and landscape functions, and the development space and great potential of interactivity theory in environmental design were discussed to provide reference for subsequent relevant research. 展开更多
关键词 interaction design PERCEPTION Interactive landscape
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Novel UML and Interaction Design Based Paradigm of Multimedia Software Design
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作者 Chang Liu Changli Sun Ting Han 《International Journal of Technology Management》 2017年第1期63-65,共3页
With Internet technology research and gradually used in modern distance education practice, high-bandwidth, high-speed, high-reliability remote education network will be able to provide better education services to cr... With Internet technology research and gradually used in modern distance education practice, high-bandwidth, high-speed, high-reliability remote education network will be able to provide better education services to create some more opportunities and possibilities. Multimedia courseware contains audio, video and other large-capacity information object, it has been widely used in practice of distance education, distance education and the overall quality of service has a greatly improved. However, due to the current courseware file size is very large, the user wants to browse the courseware, need to start on the site to download and then watch to play, if the change in the place of learning, we need to download again, very cumbersome and inefficient. In order to facilitate the user can at any time and place can conveniently browse online courseware streaming media technology came into being. Streaming media technology has been widely used in audio, video online play. Times for large data interaction design connotation and denotation, and development course contents and scope, we analyze and estimate the large interaction design trends in the information age of big data interaction design methods, processes, architectures, models and assessments, to explore a large design interactive design strategy and design details. 展开更多
关键词 UML PARADIGM MULTIMEDIA Software design interaction design
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Research on the Development Trend of Art Design Patterns under the Perspectives of Interaction Design and Visual Reconstruction
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作者 Li Zhang 《International Journal of Technology Management》 2016年第11期47-49,共3页
In the paper, we conduct research on the development trend of art design patterns under the perspectives of interaction design and visual reconstruction. With the increasing of people’s living standard, people on the... In the paper, we conduct research on the development trend of art design patterns under the perspectives of interaction design and visual reconstruction. With the increasing of people’s living standard, people on the industrial product requirements are constantly increasing, industrial products have gradually become to meet people’s life comfortable, functional, aesthetic and cultural history of the pursuit of all kinds of needs and the carrier of many connotations it is because of these changes in art design. In this paper, we integrate the Bauhaus’ idea to construct the new idea of constructing the interaction design and visual reconstruction. To note here that includes both the facts to the reality of the fact that also includes the artistic truth, or “virtual reality experience such as writer”, sequence of works of art, etc., and the former is an artist biography, the object of art history. With these basis and references, we propose the new idea on the issues. The result is satisfactory. 展开更多
关键词 Visual Reconstruction interaction design Art design Patterns Development Trend.
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On the Art Science of Film and Interaction Design
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作者 Yun Guan 《Review of Educational Theory》 2020年第3期57-60,共4页
As one of the most important contemporary art forms,film is a medium to present stories with multi-dimensional stimulation.It seems that movies and interaction design are two unrelated majors,but in fact there are man... As one of the most important contemporary art forms,film is a medium to present stories with multi-dimensional stimulation.It seems that movies and interaction design are two unrelated majors,but in fact there are many contents and forms of existence in movies which take interaction design as the design method.In other words,movies and interaction design actually have a lot in common.This paper will analyze and find the interweaving points from the perspective of interaction design and film respectively.Also through some specific interaction or film cases to further explain the relationship between the two. 展开更多
关键词 Art Science FILM interaction design
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Research on the Product Derivation Method under the Interaction Design Thinking
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作者 Rong Zhang Guangwei Liang 《World Journal of Engineering and Technology》 2016年第3期168-173,共6页
Explore the new way of product derivation by integrating the interaction design thinking into the product derivation method. It analyzes the thinking mode of interaction design, describes how to make the product provi... Explore the new way of product derivation by integrating the interaction design thinking into the product derivation method. It analyzes the thinking mode of interaction design, describes how to make the product provide better experience for the user, from the perspective of the four elements of people, activity, context and technology, and shows how to combine interaction thinking for product derivation through the cases. Good products in addition to the realization of the function also need to meet the needs of the user experience. Product derived can get new methods and ideas from the interaction design of systematic thinking, so that products can provide better service for users in the digital era. 展开更多
关键词 interaction design Product Derivation design Thinking
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Based on the Value of the Smart Home and the Investigation of Product Interaction Design
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作者 Xianfa Zhang 《Journal of Electronic Research and Application》 2020年第4期30-34,共5页
The real smart home is not merely moving from the original remote control and panel to a smart phone app to make products intelligent or to control consumer electronics in one way,but is built based on interconnection... The real smart home is not merely moving from the original remote control and panel to a smart phone app to make products intelligent or to control consumer electronics in one way,but is built based on interconnection and automation.The smart home of the future can not only achieve integrated control,remote control,scene control,timing control,intelligent linkage and security measures,but also support“selflearning”and“self-optimization”,and will“manual”and“automatic”control.This paper aims to change the value of smart home products into“active”.Therefore,this paper relies on the realization of the value of smart home products,describes the principles of smart home products and product interaction design,analyzes the needs of the target users,and proposes a product design scheme for reference by relevant personnel. 展开更多
关键词 Smart Home Value Embodiment Product interaction design
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RelicCARD:Enhancing cultural relics exploration through semantics-based augmented reality tangible interaction design
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作者 Tao Yu Shaoxuan Lai +2 位作者 Wenjin Zhang Jun Cui Jun Tao 《Visual Informatics》 EI 2024年第3期32-41,共10页
Cultural relics visualization brings digital archives of relics to broader audiences in many applications,such as education,historical research,and virtual museums.However,previous research mainly focused on modeling ... Cultural relics visualization brings digital archives of relics to broader audiences in many applications,such as education,historical research,and virtual museums.However,previous research mainly focused on modeling and rendering the relics.While enhancing accessibility,these techniques still provide limited ability to improve user engagement.In this paper,we introduce RelicCARD,a semantics-based augmented reality(AR)tangible interaction design for exploring cultural relics.Our design uses an easily available tangible interface to encourage the users to interact with a large collection of relics.The tangible interface allows users to explore,select,and arrange relics to form customized scenes.To guide the design of the interface,we formalize a design space by connecting the semantics in relics,the tangible interaction patterns,and the exploration tasks.We realize the design space as a tangible interactive prototype and examine its feasibility and effectiveness using multiple case studies and an expert evaluation.Finally,we discuss the findings in the evaluation and future directions to improve the design and implementation of the interactive design space. 展开更多
关键词 Cultural relicsvisualization interaction design Tangible interaction Augmented reality Immersive analytics
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Design Method for Optimizing the Interactive Interface of Live Broadcasting Platform for the Elderly Users
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作者 WEI Bi-ze FAN Wei DUAN Ying-ke 《印刷与数字媒体技术研究》 CAS 北大核心 2024年第4期167-178,共12页
In the era of network live broadcasting for everyone,the development of live broadcasting platforms is also more intelligent and diversified.However,in the face of a large group of elderly users,the interface interact... In the era of network live broadcasting for everyone,the development of live broadcasting platforms is also more intelligent and diversified.However,in the face of a large group of elderly users,the interface interaction design mode used is still mainly based on the interaction mode for young groups,and is not designed for elderly users.Therefore,a design method for optimizing the interaction interface of live broadcasting platform for elderly users was proposed in this study.Firstly,the case study method and Delphi expert survey method were used to determine the design needs of elderly users and the design mode was analysed.Secondly,the orthogonal design principle was used to design a test sample of the interactive interface of live broadcasting platform applicable for the elderly users,and then a user evaluation system was established to calculate the weights of the design elements using hierarchical analysis,and then the predictive relationship between the design mode of the interactive interface of live broadcasting platform and the elderly users was established by Quantitative Theory I.Finally,Genetic Algorithm was applied to generate the optimized design scheme.The results showed that the design method based on the Genetic Algorithm and the combination of Quantitative Theory can scientifically and effectively optimize the design of the interactive interface of the live broadcasting platform for the elderly users,and improve the experience of the elderly users. 展开更多
关键词 Live broadcasting platform interaction design Elderly users Genetic Algorithm Quantitative Theory I
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Research on Visualization and Interactive Design of Plant Configuration Virtual Reality in the Context of Digitalization
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作者 Qiufan Xie 《Journal of Architectural Research and Development》 2024年第3期53-62,共10页
This study aims to explore the application of digital technology in landscape design,focusing on the research of virtual reality visualization and interactive design in the process of plant configuration.Through an in... This study aims to explore the application of digital technology in landscape design,focusing on the research of virtual reality visualization and interactive design in the process of plant configuration.Through an in-depth analysis of digital technology,the study outlines its important role in landscape design,especially in the application of plant configuration.The current application status of virtual reality technology in landscape design is discussed,as well as how interactive design can enhance user experience and participation.Furthermore,the achievements and challenges of digital technology in landscape design are summarized.Finally,it proposes future research directions and suggestions,aiming to provide new ideas and methods for practice and research in the field of landscape design and promote the further application and development of digital technology in landscape design. 展开更多
关键词 lization Plant configuration Virtual reality VISUALIZATION Interactive design
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Chemical interaction motivated structure design of layered metal carbonate hydroxide/MXene composites for fast and durable lithium ion storage 被引量:1
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作者 Huibin Guan Hanna He +1 位作者 Tianbiao Zeng Chuhong Zhang 《Journal of Energy Chemistry》 SCIE EI CAS CSCD 2021年第12期633-641,I0015,共10页
Rational architecture design has turned out to be an effective strategy in improving the electrochemical performance of electrode materials for batteries.However,an elaborate structure that could simultaneously endow ... Rational architecture design has turned out to be an effective strategy in improving the electrochemical performance of electrode materials for batteries.However,an elaborate structure that could simultaneously endow active materials with promoted reaction reversibility,accelerated kinetic and restricted volume change still remains a huge challenge.Herein,a novel chemical interaction motivated structure design strategy has been proposed,and a chemically bonded Co(CO_(3))_(0.5)OH·0.11 H_(2)O@MXene(CoCH@MXene)layered-composite was fabricated for the first time.In such a composite,the chemical interaction between Co^(2+)and MXene drives the growth of smaller-sized CoCH crystals and the subsequent formation of interwoven CoCH wires sandwiched in-between MXene nanosheets.This unique layered structure not only encourages charge transfer for faster reaction dynamics,but buffers the volume change of CoCH during lithiation-delithiation process,owing to the confined crystal growth between conductive MXene layers with the help of chemical bonding.Besides,the sandwiched interwoven CoCH wires also prevent the stacking of MXene layers,further conducive to the electrochemical performance of the composite.As a result,the as-prepared CoCH@MXene anode demonstrates a high reversible capacity(903.1 mAh g^(-1)at 100 mA g^(-1))and excellent cycling stability(maintains 733.6 mAh g^(-1)at1000 mA g^(-1)after 500 cycles)for lithium ion batteries.This work highlights a novel concept of layerby-layer chemical interaction motivated architecture design for futuristic high performance electrode materials in energy storage systems. 展开更多
关键词 Chemical interaction motivated structure design Layer-by-layer structure Metal carbonate hydroxide Few-layer MXene Fast and durable lithium ion storage
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Designing Fano-Like Quantum Routing via Atomic Dipole-Dipole Interactions
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作者 黄劲松 张家豪 +1 位作者 王艳 徐中辉 《Chinese Physics Letters》 SCIE CAS CSCD 2018年第3期25-29,共5页
Fano-like quantum routing of single photons in a system with two waveguides coupled to two collocated atoms is investigated theoretically. Using a full quantum theory in real space, photonic scattering amplitudes alon... Fano-like quantum routing of single photons in a system with two waveguides coupled to two collocated atoms is investigated theoretically. Using a full quantum theory in real space, photonic scattering amplitudes along four ports of the waveguide network are analytically obtained. It is shown that, by adjusting the atomic dipole-dipole interaction, an evident Fano-line shape emerges in the scattering spectra of the single-dot configuration system. Moreover, Fano resonance can also be achieved by varying the atom-waveguide coupling strength and atomic detuning, in the presence of the atomic dipole-dipole interaction. Therefore, the atomic dipole-dipole interaction may be utilized as a possible way to control spectral Fano-like resonance. The feasibility with the experimental waveguide channels is also discussed. 展开更多
关键词 designing Fano-Like Quantum Routing via Atomic Dipole-Dipole interactions
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Visual Representation and Cognitive Models in Information Visualization
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作者 Yingquan Wang Mustaffa Halabi Azahari 《Journal of Electronic Research and Application》 2024年第4期115-120,共6页
As a branch of computer science,information visualization aims to help users understand and analyze complex data through graphical interfaces and interactive technologies.Information visualization primarily includes v... As a branch of computer science,information visualization aims to help users understand and analyze complex data through graphical interfaces and interactive technologies.Information visualization primarily includes various visual structures such as time-series structures,spatial relationship structures,statistical distribution structures,and geographic map structures,each with unique functions and application scenarios.To better explain the cognitive process of visualization,researchers have proposed various cognitive models based on interaction mechanisms,visual perception steps,and novice use of visualization.These models help understand user cognition in information visualization,enhancing the effectiveness of data analysis and decision-making. 展开更多
关键词 Information visualization Visual structures Cognitive models interaction design
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Electromagnetic Simulation with 3D FEM for Design Automation in 5G Era 被引量:2
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作者 Lukasz BALEWSKI Michal BARANOWSKI +2 位作者 Maciej JASINSKI Adam LAMECKI Michal MROZOWSKI 《ZTE Communications》 2020年第3期42-48,共7页
Electromagnetic simulation and electronic design automation(EDA)play an important role in the design of 5G antennas and radio chips.The simulation challenges include electromagnetic effects and long simulation time an... Electromagnetic simulation and electronic design automation(EDA)play an important role in the design of 5G antennas and radio chips.The simulation challenges include electromagnetic effects and long simulation time and this paper focuses on simulation software based on finite-element method(FEM).The state-of-the-art EDA software using novel computational techniques based on FEM can not only accelerate numerical analysis,but also enable optimization,sensitivity analysis and interactive design tuning based on rigorous electromagnetic model of a device.Several new techniques that help to mitigate the most challenging issues related to FEM based simulation are highlighted.In particular,methods for fast frequency sweep,mesh morphing and surrogate models for efficient optimization and manual design tuning are briefly described,and their efficiency is illustrated on examples involving a 5G multiple-input multiple-output(MIMO)antenna and filter.It is demonstrated that these new computational techniques enable significant reduction of time needed for design closure with the acceleration rates as large as tens or even over one hundred. 展开更多
关键词 design by optimization electronic design automation fast frequency sweep interactive design tuning mesh morphing
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Swarm robotics platform for intelligent interaction 被引量:1
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作者 Yu PENG Nan WANG +1 位作者 Yuting DIAO Haipeng MI 《Virtual Reality & Intelligent Hardware》 2019年第3期316-329,共14页
Background This paper introduces a versatile edutainment platform based on a swarm robotics system that can support multiple interaction methods.We aim to create a re-usable open-ended tangible tool for a variety of e... Background This paper introduces a versatile edutainment platform based on a swarm robotics system that can support multiple interaction methods.We aim to create a re-usable open-ended tangible tool for a variety of educational and entertainment scenarios by utilizing the unique advantages of swarm robots such as flexible mobility,mutual perception,and free control of robot number.Methods Compared with the tangible user interface,the swarm user interface(SUI)possesses more flexible locomotion and more controllable widgets.However,research on SUI is still limited to system construction,and the upper interaction modes along with vivid applications have not been sufficiently studied.Results This study illustrates possible interaction modes for swarm robotics and feasible application scenarios based on these fundamental interaction modes.We also discuss the implementation of swarm robotics(including software and hardware),then design several simple experiments to verify the location accuracy of the swarm robotics system. 展开更多
关键词 Swarm robots Interactive design STORYTELLING Physical games
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Web GIS Human-Machine Interactive Interface Design with VISI
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作者 XIONG Lan HU Hongliang +2 位作者 DU Qingyun HUANG Maojun WANG Mingjun 《Geo-Spatial Information Science》 2008年第1期66-70,共5页
The fusion of VlSI (visual identity system Internet), digital maps and Web GIS is presented. Web GIS interface interactive design with VISI needs to consider more new factors. VISI can provide the design principle, ... The fusion of VlSI (visual identity system Internet), digital maps and Web GIS is presented. Web GIS interface interactive design with VISI needs to consider more new factors. VISI can provide the design principle, elements and contents for the Web GIS. The design of the Wuhan Bus Search System is fulfilled to confirm the validity and practicability of the fusion. 展开更多
关键词 Web GIS human-machine interactive interface design VISI
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Design Towards a Creative Industry for the Latin American Reality
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作者 Alej andra Elena Marinaro Romina Alicia Flores 《Journal of Literature and Art Studies》 2013年第4期242-254,共13页
The duty of educators and politicians is to find new policies and programs that should include creative industries such as designing, together with the teaching of new technologies to make it possible for a greater po... The duty of educators and politicians is to find new policies and programs that should include creative industries such as designing, together with the teaching of new technologies to make it possible for a greater portion of the population to have access to this knowledge, which will enable it to be included in the job market. This type of training also means that the language of the educators will change .We need to develop a new multilinguistic, multimedia, and multidisciplinary conception oriented towards the learning activities of the student. Our goals is to transform multimedia design into an important creative industry in our region, we created "Project Untitled" at Universidad Maimonides. This is an artistic collective undertaking that includes teachers, directors, and students of the School of Multimedia Communication and Design. The goal of this project is to cooperate with learning paradigms in order to reach the quality that a true society of knowledge needs. Education is fundamental for the development of any nation, including the "periphery countries", which can contribute a different point of view, and which, in this sense, can offer wider possibilities, precisely because these countries have the "critical distance" that, probably, core countries are short of. 展开更多
关键词 EDUCATION interactive installations interactive design EDUCATION digital art CREATIVITY human resources
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An Interactive Evolutionary Environment for Creative Design
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作者 Wissam M. Alobaidi Eric Sandgren 《Modern Mechanical Engineering》 2021年第2期27-51,共25页
<span style="font-family:Verdana;">A creative and/or innovative computer aided design environment is developed around the concept of an evolutionary optimization algorithm. Designs are generated within... <span style="font-family:Verdana;">A creative and/or innovative computer aided design environment is developed around the concept of an evolutionary optimization algorithm. Designs are generated within a set of prescribed design frameworks using a problem specific encoding and modified through operations including recombination, crossover and mutation. Evaluation of all candidate designs is performed by a user through a graphical user interface. A set of problems involving the creation of graphic images is presented. The examples include the generation of a set of two dimensional polygonal shapes, fractal images, path generation from a multi-degree freedom mechanical planar linkage and a mathematically pre</span><span style="font-family:Verdana;">scribed pattern generation from a graphic design application utilized in</span><span style="font-family:Verdana;"> quilting. Post design evaluation of the user input to the process provides insight into the individuals design strategy as well as determination of common user attributes in the creative design process.</span> 展开更多
关键词 Computer Aided design Creative design Evolutionary design Interactive design Intuitive design
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DIProT:A deep learning based interactive toolkit for efficient and effective Protein design
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作者 Jieling He Wenxu Wu Xiaowo Wang 《Synthetic and Systems Biotechnology》 SCIE CSCD 2024年第2期217-222,共6页
The protein inverse folding problem,designing amino acid sequences that fold into desired protein structures,is a critical challenge in biological sciences.Despite numerous data-driven and knowledge-driven methods,the... The protein inverse folding problem,designing amino acid sequences that fold into desired protein structures,is a critical challenge in biological sciences.Despite numerous data-driven and knowledge-driven methods,there remains a need for a user-friendly toolkit that effectively integrates these approaches for in-silico protein design.In this paper,we present DIProT,an interactive protein design toolkit.DIProT leverages a non-autoregressive deep generative model to solve the inverse folding problem,combined with a protein structure prediction model.This integration allows users to incorporate prior knowledge into the design process,evaluate designs in silico,and form a virtual design loop with human feedback.Our inverse folding model demonstrates competitive performance in terms of effectiveness and efficiency on TS50 and CATH4.2 datasets,with promising sequence recovery and inference time.Case studies further illustrate how DIProT can facilitate user-guided protein design. 展开更多
关键词 Computational Protein design Interactive design toolkit Protein inverse folding Non-autoregressive decoding
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