作为描述逻辑的扩展,动态描述逻辑为语义Web服务的建模和推理提供了一种有效途径.在将语义Web服务建模为动作之后,动态描述逻辑从动作执行结果的角度提供了丰富的推理机制,但对于动作的执行过程却不能加以处理.借鉴Pratt关于命题动态逻...作为描述逻辑的扩展,动态描述逻辑为语义Web服务的建模和推理提供了一种有效途径.在将语义Web服务建模为动作之后,动态描述逻辑从动作执行结果的角度提供了丰富的推理机制,但对于动作的执行过程却不能加以处理.借鉴Pratt关于命题动态逻辑的相关研究,一方面,对动态描述逻辑中动作的语义重新进行定义,将每个动作解释为由关于可能世界的序列组成的集合;另一方面,在动态描述逻辑中引入动作过程断言,用来对动作的执行过程加以刻画.在此基础上提出一类扩展的动态描述逻辑EDDL(X),其中的X表示从ALC(attributive language with complements)到SHOIN(D)等具有不同描述能力的描述逻辑.以X为描述逻辑ALCQO(attributive language with complements,qualified number restrictions and nominals)的情况为例,给出了EDDL(ALCQO)的表判定算法,并证明了算法的可终止性、可靠性和完备性.EDDL(X)可以从动作执行过程和动作执行结果两个方面对动作进行全面的刻画和推理,为语义Web服务的建模和推理提供了进一步的逻辑支持.展开更多
In this paper, the authors outline a formal system for reasoning about agents' knowledge in knowledge games-a special type of multi-agent system. Knowledge games are card games where the agents' actions involve an e...In this paper, the authors outline a formal system for reasoning about agents' knowledge in knowledge games-a special type of multi-agent system. Knowledge games are card games where the agents' actions involve an exchange of information with other agents in the game. The authors' system is modeled using Coq-a formal proof management system. To the best of the authors" knowledge, there are no papers in which knowledge games are considered using a Coq proof assistant. The authors use the dynamic logic of common knowledge, where they particularly focus on the epistemic consequences of epistemic actions carried out by agents. The authors observe the changes in the system that result from such actions. Those changes that can occur in such a system that are of interest to the authors take the form of agents' knowledge about the state of the system, knowledge about other agents' knowledge, higher-order agents' knowledge and so on, up to common knowledge. Besides an axiomatic ofepistemic logic, the authors use a known axiomatization of card games that is extended with some new axioms that are required for the authors' approach. Due to a deficit in implementations grounded in theory that enable players to compute their knowledge in any state of the game, the authors show how the authors' approach can be used for these purposes.展开更多
文摘作为描述逻辑的扩展,动态描述逻辑为语义Web服务的建模和推理提供了一种有效途径.在将语义Web服务建模为动作之后,动态描述逻辑从动作执行结果的角度提供了丰富的推理机制,但对于动作的执行过程却不能加以处理.借鉴Pratt关于命题动态逻辑的相关研究,一方面,对动态描述逻辑中动作的语义重新进行定义,将每个动作解释为由关于可能世界的序列组成的集合;另一方面,在动态描述逻辑中引入动作过程断言,用来对动作的执行过程加以刻画.在此基础上提出一类扩展的动态描述逻辑EDDL(X),其中的X表示从ALC(attributive language with complements)到SHOIN(D)等具有不同描述能力的描述逻辑.以X为描述逻辑ALCQO(attributive language with complements,qualified number restrictions and nominals)的情况为例,给出了EDDL(ALCQO)的表判定算法,并证明了算法的可终止性、可靠性和完备性.EDDL(X)可以从动作执行过程和动作执行结果两个方面对动作进行全面的刻画和推理,为语义Web服务的建模和推理提供了进一步的逻辑支持.
文摘In this paper, the authors outline a formal system for reasoning about agents' knowledge in knowledge games-a special type of multi-agent system. Knowledge games are card games where the agents' actions involve an exchange of information with other agents in the game. The authors' system is modeled using Coq-a formal proof management system. To the best of the authors" knowledge, there are no papers in which knowledge games are considered using a Coq proof assistant. The authors use the dynamic logic of common knowledge, where they particularly focus on the epistemic consequences of epistemic actions carried out by agents. The authors observe the changes in the system that result from such actions. Those changes that can occur in such a system that are of interest to the authors take the form of agents' knowledge about the state of the system, knowledge about other agents' knowledge, higher-order agents' knowledge and so on, up to common knowledge. Besides an axiomatic ofepistemic logic, the authors use a known axiomatization of card games that is extended with some new axioms that are required for the authors' approach. Due to a deficit in implementations grounded in theory that enable players to compute their knowledge in any state of the game, the authors show how the authors' approach can be used for these purposes.