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Battlefield target intelligence system architecture modeling and system optimization
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作者 LI Wei WANG Yue +2 位作者 JIA Lijuan PENG Senran HE Ruixi 《Journal of Systems Engineering and Electronics》 SCIE CSCD 2024年第5期1190-1210,共21页
To address the current problems of poor generality,low real-time,and imperfect information transmission of the battlefield target intelligence system,this paper studies the battlefield target intelligence system from ... To address the current problems of poor generality,low real-time,and imperfect information transmission of the battlefield target intelligence system,this paper studies the battlefield target intelligence system from the top-level perspective of multi-service joint warfare.First,an overall planning and analysis method of architecture modeling is proposed with the idea of a bionic analogy for battlefield target intelligence system architecture modeling,which reduces the difficulty of the planning and design process.The method introduces the Department of Defense architecture framework(DoDAF)modeling method,the multi-living agent(MLA)theory modeling method,and other combinations for planning and modeling.A set of rapid planning methods that can be applied to model the architecture of various types of complex systems is formed.Further,the liveness analysis of the battlefield target intelligence system is carried out,and the problems of the existing system are presented from several aspects.And the technical prediction of the development and construction is given,which provides directional ideas for the subsequent research and development of the battlefield target intelligence system.In the end,the proposed architecture model of the battlefield target intelligence system is simulated and verified by applying the colored Petri nets(CPN)simulation software.The analysis demonstrates the reasonable integrity of its logic. 展开更多
关键词 battlefield target intelligence system architecture modeling bionic design system optimization simulation verification
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A method to determine the shell layout scheme for equipment battlefield damage tests under artillery fire 被引量:1
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作者 Cai Chen Quan Shi +2 位作者 Zhi-feng You Hong-yu Ge Fang Zhang 《Defence Technology(防务技术)》 SCIE EI CAS CSCD 2021年第2期682-691,共10页
In this paper,a new method for determining the shell layout scheme is proposed,which can make the equipment damage data by the battlefield damage test resemble as close as possible the actual combat data.This method i... In this paper,a new method for determining the shell layout scheme is proposed,which can make the equipment damage data by the battlefield damage test resemble as close as possible the actual combat data.This method is based on the analysis of the impact point distribution and effective damage area of equipment.In order to obtain the position of the impact points,an impact point distribution model under artillery fire was established.Similarly,in order to obtain the effective damage area of equipment,the concepts of generalized damage area and task-based equipment functional damage probability were demonstrated,and the corresponding calculation model was established.Through case analysis,the shell layout scheme was effectively obtained,verifying the correctness of the proposed method. 展开更多
关键词 battlefield damage test Projectile impact point Effective damage area Functional damage
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Object-oriented Battlefield Environment Simulation Process Object Model Based on Task-driven 被引量:2
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作者 Jie ZHU Xiong YOU +1 位作者 Qing XIA Hongjun ZHANG 《Journal of Geodesy and Geoinformation Science》 2019年第3期31-43,共13页
Battlefield environment simulation process is an important part of battlefield environment information support, which needs to be built around the task process. At present, the interoperability between battlefield env... Battlefield environment simulation process is an important part of battlefield environment information support, which needs to be built around the task process. At present, the interoperability between battlefield environment simulation system and command and control system is still imperfect, and the traditional simulation data model cannot meet war fighters’ high-efficient and accurate understanding and analysis on battlefield environment’s information. Therefore, a kind of task-orientated battlefield environment simulation process model needs to be construed to effectively analyze the key information demands of the command and control system. The structured characteristics of tasks and simulation process are analyzed, and the simulation process concept model is constructed with the method of object-orientated. The data model and formal syntax of GeoBML are analyzed, and the logical model of simulation process is constructed with formal language. The object data structure of simulation process is defined and the object model of simulation process which maps tasks is constructed. In the end, the battlefield environment simulation platform modules are designed and applied based on this model, verifying that the model can effectively express the real-time dynamic correlation between battlefield environment simulation data and operational tasks. 展开更多
关键词 battlefield environment simulation GeoBML object-orientated TASK DRIVEN process modeling
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A Study of an Intelligent Battlefield Damage Assessment System Based on a Multi-agent System 被引量:2
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作者 LIU Xiang-kai DAI Wan-jun TANG Yan-feng WANG Jia-ning 《International Journal of Plant Engineering and Management》 2008年第1期41-46,共6页
Battlefield damage assessment is the key to Battlefield Damage Assessment and Repair ( BDAR ) . We present an Intelligent Battlefield Damage Assessment System (IBDAS) based on multiagent system technology. We firs... Battlefield damage assessment is the key to Battlefield Damage Assessment and Repair ( BDAR ) . We present an Intelligent Battlefield Damage Assessment System (IBDAS) based on multiagent system technology. We first establish the system framework, and then study the interior structure and workflow of a problem allocation agent. The result shows that, there are many advantages to resolve the problem of battlefield damage assessment by applying multi-agent system technology, and it will bring significant military benefit. 展开更多
关键词 battlefield damage assessment AGENT multi-agent system
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Audience-Performer Interface as a Battlefield of Expression: A Study of Ateso Oral Narratives
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作者 Simon Peter Ongodia 《Journal of Literature and Art Studies》 2014年第4期318-323,共6页
The purpose of the study was to investigate and illustrate the challenges faced by performers and audiences during Ateso oral narratives in Ateso speaking communities in Uganda. The study used ethnographic and discurs... The purpose of the study was to investigate and illustrate the challenges faced by performers and audiences during Ateso oral narratives in Ateso speaking communities in Uganda. The study used ethnographic and discurssive analyses methods of research. The topic was Audience-Performer Interface as a Battlefield of Expression: A Study of Ateso Oral Narratives. Ethnographic method of study was used in Ateso speaking communities of Serere, Ngora, Bukedea and Pallisa districts of Uganda. The author stayed with communities for four to seven days in 2009, 2010 and 2011. The study analysed the interpretational dimensions of the oral narrative episodes. Questionnaires and focused group discussions were used to solicit data from a total of 20 (33.3%) out of 60 persons. The study saw that there was dire need to revive the cultural media of communication in Teso. In Serere, Bukedea and Ngora there was more of unpleasant intrusion than in Pallisa and Serere. Performers should consider their audiences complementary to the narration and establish rapport. Audiences should appreciate the efforts of the narrators to keep the cultural norm of story-telling alive in Teso. The Ministry of Education and Sports in Uganda should encourage local languages at all levels of education. 展开更多
关键词 Ateso audience-performer interface battlefield of expression cultural media Etesot interpretationaldimensions Iteso retrogressive Teso unpleasant intrusion
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Information Visualization Theorem for Battlefield Screen
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作者 Heesoo Jung Suhwan Kim Yongjin James Kwon 《Journal of Computer and Communications》 2016年第5期72-77,共6页
Designing military screen (display) is not complicated in the past, the design should contains easiness of using, visibility and functionality. And it is important that contains all of the information what the system ... Designing military screen (display) is not complicated in the past, the design should contains easiness of using, visibility and functionality. And it is important that contains all of the information what the system could be gotten. Today military display design can be valued by consideration of human’s cognition model. A few information, which operators of military display could easily miss, could bring critical loss. So the military display needs the ability to help operator decide the military decision with sufficient consideration of battlefield information in a short time. The information is considerably complicated because it has many military entities and many attributes for each entities. For this reason this research contains the methodology of information organization especially for visual information. When the operator use military display, the required information should be recognized at a glance and located where the operator can place his eye easily. Therefore, the display screen should efficiently organize and effectively transfer the information. This paper specifically proposes design methodology to effectively organize and visualize the information in the display screen. The theory of information visualization in a variety of fields already exist, but it has no established theory for the origin of the display screen design. Since the theory was selected to organize the military display interface design for the display screen of the battlefield situation existing information visualization theory. 展开更多
关键词 Information Visualization TYPOGRAPHY Infographics battlefield Screen DISPLAY
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User Centered Design for Battlefield Screen
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作者 Heesoo Jung Suhwan Kim Yongjin James Kwon 《Journal of Computer and Communications》 2016年第5期86-91,共6页
This thesis paper is a brief summary of user centered design, (particularly in the situation of under the battlefield), which incorporates the related information after reviewing many other papers. A display screen us... This thesis paper is a brief summary of user centered design, (particularly in the situation of under the battlefield), which incorporates the related information after reviewing many other papers. A display screen user requires an ability to provide proper information while considering a variety of information in a short period. While operating the display screen, the user is heavily pressed for time as the missions are allocated through many different steps of orders. In addition, since a failure would cause fatal damage or cause further defeat, this increases the pressure of time. The right environment for operating a display screen is most useful when the user is in the most vulnerable time period or long-term continuous operation of the display screen. In that kind of sterile environment, the operating display screen is there to help the user’s decisions for the matter at hand, in this it should follow the user centered design and improve the user’s handiness and use. Furthermore, the information should be provided in accordance with the user's informational and perceptional process, and the capacity of the information process should be improved with the movement through each process and step. This thesis paper can be used as a reference material when designing the display screen in order to apply a user’s experiences. 展开更多
关键词 User Centered Design Interface Design Software Engineering battlefield Screen Operating Display
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Tensor-Centric Warfare IV:Kahler Dynamics of Battlefields
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作者 Vladimir Ivancevic Darryn Reid Peyam Pourbeik 《Intelligent Control and Automation》 2018年第4期123-146,共24页
This paper presents the complex dynamics synthesis of the combat dy-namics series called tensor-centric warfare (TCW;for the first three parts of the series, see [1] [2] [3]), which includes tensor generalization of c... This paper presents the complex dynamics synthesis of the combat dy-namics series called tensor-centric warfare (TCW;for the first three parts of the series, see [1] [2] [3]), which includes tensor generalization of classical Lanchester-type combat equations, entropic Lie-dragging and commutators for modeling warfare uncertainty and symmetry, and various delta-strikes and missiles (both deterministic and random). The present paper gives a unique synthesis of the Red vs. Blue vectorfields into a single complex battle-vectorfield, using dynamics on K&#228;hler manifolds as a rigorous framework for extending the TCW concept. The global K&#228;hler dynamics framework, with its rigorous underpinning called the K&#228;hler-Ricci flow, provides not only a new insight into the “geometry of warfare”, but also into the “physics of warfare”, in terms of Lagrangian and Hamiltonian structures of the battlefields. It also provides a convenient and efficient computational framework for entropic wargaming. 展开更多
关键词 Tensor-Centric Warfare Kahler Geometry Complex Battle-Vectorfield Lagrangian and Hamiltonian battlefields Kahler-Ricci Flow Entropic Computational Wargaming
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Issues in conserving'orphan heritage'in Asia:WWIl battlefield conservation in Hong Kong and Malaysia 被引量:1
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作者 Yi-Wen Wang Jesse DiMeolo Gao Du 《Built Heritage》 CSCD 2021年第2期66-85,共20页
Wars and conflict have existed since the beginning of time.Most battlefield conservation work is done for battlefields that lie in the borders of the nations that were involved,thus fostering citizens'personal tie... Wars and conflict have existed since the beginning of time.Most battlefield conservation work is done for battlefields that lie in the borders of the nations that were involved,thus fostering citizens'personal ties with the site and their national identities.However,some areas of the world suffer from conservation neglect because of the distance and separation between the battlefield's location and the country to which it is relevant,thus creating a dislocated appreciation of heritage described by Price(Confl Archaeol 1:181-196,2005)as'orphan heritage'.This paper questions the extent to which post-colonial nations are willing to protect and conserve World WarⅡbattlefields on their soil.It examines two battlefields in Asia-the Gin Drinkers'Line in Hong Kong,China,and the Green Ridge battlefield in Kampar,Malaysia--that have been the subject of campaigns to recognise their transnational heritage value.Both battles involved multinational Allied forces led by the British against Japanese troops.A combination of political and economic factors has influenced how the two battlefields are understood and appreciated by citizens and local governments in the host nations.The paper delineates how these two Asian battlegrounds,which are relatively unknown to the general public,have been brought to the public's attention and by whom as well as how the local governments have handled the demand to safeguard the battlefields.We argue that the global nature of WWⅡmakes its commemoration geographically challenging and politically contentious.The WWⅡbattlefields in Asia attest to the historical authenticity of past conflicts and thus should be conserved as neutrally as possible.The successful protection of battlefields in Malaysia and Hong Kong thus far can be largely attributed to grassroots initiatives,pressure from stakeholder countries,such as the UK,and academic research whereby the significance of the battleground is made known to people in Hong Kong and Malaysia.With public support,responsible government leadership and a shared understanding of their importance as transnational heritage,WWⅡbattlefields can help calm bitter resentment and promote reconciliation. 展开更多
关键词 World warⅡ battlefieldS CONSERVATION transnational heritage post-colonial countries
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Improved Design of Architecture of the Battlefield Situation Comprehensive Display System
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作者 LIU Yu ZHANG Lili LI Gangqiang 《Wuhan University Journal of Natural Sciences》 CAS CSCD 2023年第4期309-316,共8页
The traditional chimney software architecture design,which is based on the application object,scale and equipment,is difficult to meet the urgent need of multi-resolution,multi-viewpoint,two-dimensional and three-dime... The traditional chimney software architecture design,which is based on the application object,scale and equipment,is difficult to meet the urgent need of multi-resolution,multi-viewpoint,two-dimensional and three-dimensional consistent battlefield situation comprehensive display.Referring to the idea of U.S.Army's general operational diagram,the architecture of the current battlefield situation integrated display system is upgraded and improved.Aiming at the problems of information splitting and real-time undifferentiated access of multi-domain heterogeneous data,technical means such as spatial analysis and multi-source data integration are put forward,and the problems of fast loading and visualization of 3D models of the large battlefield space are solved by designing force clustering and motion trajectory smoothing algorithms.This method improves the service ability and the level of the battlefield situation comprehensive display system,and has a broad arrange of application. 展开更多
关键词 common operational picture(COP) architecture of battlefield situation VISUALIZATION computer model
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Research on Route Optimization of Battlefield Collection Equipment Based on Improved Ant Algorithm
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作者 Haigen Yang Wang Sun +2 位作者 Xiao Fu Gang Li Luyang Li 《国际计算机前沿大会会议论文集》 2021年第1期154-162,共9页
Accurate battlefield collection plays a crucial role in the end of thewar. How to effectively improve the ability of accurate battlefield collection hasbecome a hot issue of research. However, the existing support for... Accurate battlefield collection plays a crucial role in the end of thewar. How to effectively improve the ability of accurate battlefield collection hasbecome a hot issue of research. However, the existing support force is limited. Tosolve the problem, an improved ant algorithm is applied to the path optimizationproblem of battlefield collection equipment. A model for solving the collectionpath optimization problem of battlefield collection vehicles was designed, andan example was used to simulate calculations. The final results show that thealgorithm is effective and practical,which improves the army’s ability to accuratelycollect equipment in the modern battlefield. 展开更多
关键词 Ant algorithm battlefield collection Path optimization Simulation calculation
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三国志Battlefield
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作者 KONA 《大众软件》 2002年第20期131-131,共1页
关键词 电脑游戏 《三转志battlefield 网络实时战略游戏
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多源遥感数据在战场环境智能态势感知的现状及展望 被引量:1
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作者 邵振峰 党超亚 +3 位作者 张红萍 吴长枝 齐晓飞 黄俊 《中国空间科学技术》 CSCD 北大核心 2024年第1期11-22,共12页
面对复杂战场环境信息的快速变化,及时全面准确地掌握复杂战场环境态势,是未来打赢信息化战争的前提条件。为了探索多源遥感数据对战场环境态势感知的发展方向,基于广泛调研战场环境态势感知的遥感需求,首先对战场环境态势智能感知的概... 面对复杂战场环境信息的快速变化,及时全面准确地掌握复杂战场环境态势,是未来打赢信息化战争的前提条件。为了探索多源遥感数据对战场环境态势感知的发展方向,基于广泛调研战场环境态势感知的遥感需求,首先对战场环境态势智能感知的概念和内涵进行了阐述,然后对多源遥感数据的处理与战场态势感知应用现状进行概述,分析了遥感在战场态势智能感知面临的挑战,最后提炼总结了遥感在战场态势感知的进展和发展趋势。遥感为战场环境态势感知提供多种观测数据,遥感与人工智能算法结合可以为军事战场环境态势感知提供多种应用,为指挥人员决策提供数据支持,但仍然存在大量挑战需要解决。在分析现阶段成果和面临挑战的基础上,提出了遥感在战场环境智能态势感知的前瞻,指出了基于遥感的深度学习可解释性和智慧战场是遥感在战场智能态势感知发展所面临的困难。 展开更多
关键词 战场环境 智能态势感知 人工智能 遥感 智慧战场
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面向战场态势感知的信息融合应用及发展趋势研究
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作者 黄俊 方学立 翁世倩 《电光与控制》 CSCD 北大核心 2024年第10期52-57,82,共7页
在战争信息化变革的需求牵引以及计算机、网络通信技术的推动下,信息融合技术取得了巨大的发展,并在战场态势感知领域中得到广泛应用。介绍了近年来信息融合技术的发展动态及其在战场态势感知领域的应用成果,分析了信息融合技术在战场... 在战争信息化变革的需求牵引以及计算机、网络通信技术的推动下,信息融合技术取得了巨大的发展,并在战场态势感知领域中得到广泛应用。介绍了近年来信息融合技术的发展动态及其在战场态势感知领域的应用成果,分析了信息融合技术在战场态势感知领域中的发展趋势,并着重探讨了信息深度融合处理、分布式协同态势感知、基于人工智能的融合处理等未来研究方向。 展开更多
关键词 信息融合 战场态势感知 分布式作战 人工智能
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海战场环境影响评估方法
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作者 李明 张韧 +2 位作者 陈希 刘宇航 王波 《指挥控制与仿真》 2024年第5期155-160,共6页
海战场环境是制约海上武器装备效能发挥和遂行海上军事行动的重要条件。准确的海战场环境影响评估是提升海上作战能力和战场建设的重要“软实力”。首先对海战场环境及其影响评估进行简要介绍;随后综述了海战场环境影响评估方法和建模技... 海战场环境是制约海上武器装备效能发挥和遂行海上军事行动的重要条件。准确的海战场环境影响评估是提升海上作战能力和战场建设的重要“软实力”。首先对海战场环境及其影响评估进行简要介绍;随后综述了海战场环境影响评估方法和建模技术,梳理为四类:基于动力学仿真的评估方法、基于决策科学的评估方法、基于数据科学的评估方法和基于不确定性人工智能的评估方法,并对上述方法进行了详细阐述;最后对不同方法进行了对比分析和应用展望。 展开更多
关键词 海战场环境 影响评估方法 决策科学 数据科学 不确定性人工智能
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Optimal search path planning of UUV in battlefeld ambush scene
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作者 Wei Feng Yan Ma +3 位作者 Heng Li Haixiao Liu Xiangyao Meng Mo Zhou 《Defence Technology(防务技术)》 SCIE EI CAS CSCD 2024年第2期541-552,共12页
Aiming at the practical application of Unmanned Underwater Vehicle(UUV)in underwater combat,this paper proposes a battlefield ambush scene with UUV considering ocean current.Firstly,by establishing these mathematical ... Aiming at the practical application of Unmanned Underwater Vehicle(UUV)in underwater combat,this paper proposes a battlefield ambush scene with UUV considering ocean current.Firstly,by establishing these mathematical models of ocean current environment,target movement,and sonar detection,the probability calculation methods of single UUV searching target and multiple UUV cooperatively searching target are given respectively.Then,based on the Hybrid Quantum-behaved Particle Swarm Optimization(HQPSO)algorithm,the path with the highest target search probability is found.Finally,through simulation calculations,the influence of different UUV parameters and target parameters on the target search probability is analyzed,and the minimum number of UUVs that need to be deployed to complete the ambush task is demonstrated,and the optimal search path scheme is obtained.The method proposed in this paper provides a theoretical basis for the practical application of UUV in the future combat. 展开更多
关键词 battlefield ambush Optimal search path planning UUV path Planning Probability of cooperative search
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基于工程保障任务的战场环境影响分析方法
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作者 杨洋 王东 黄云会 《兵工自动化》 北大核心 2024年第2期58-62,92,共6页
针对工程保障作业效能发挥中的环境影响问题,通过对工程保障任务和战场环境的关系研究,分析计算战场环境综合影响指标标准。以某机动保障任务为例,验证战场环境影响分析方法的可行性与有效性。结果表明,该分析可为精准筹划工程保障行动... 针对工程保障作业效能发挥中的环境影响问题,通过对工程保障任务和战场环境的关系研究,分析计算战场环境综合影响指标标准。以某机动保障任务为例,验证战场环境影响分析方法的可行性与有效性。结果表明,该分析可为精准筹划工程保障行动提供支撑。 展开更多
关键词 工程兵 工程保障任务 战场环境 影响系数
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俄乌冲突中美国对乌情报支持的不对称透明研究
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作者 周松青 《情报杂志》 CSSCI 北大核心 2024年第1期28-34,共7页
[研究目的]俄乌冲突中,美国对乌情报支持使乌克兰在战略、战术、战场态势感知以及通讯系统、情报收集系统、后勤保障系统等方面建立起对俄不对称透明优势,使乌克兰能够以小搏大。美国对乌情报支持形成的体系优势值得借鉴和反思。[研究方... [研究目的]俄乌冲突中,美国对乌情报支持使乌克兰在战略、战术、战场态势感知以及通讯系统、情报收集系统、后勤保障系统等方面建立起对俄不对称透明优势,使乌克兰能够以小搏大。美国对乌情报支持形成的体系优势值得借鉴和反思。[研究方法]采用文献梳理和逻辑分析法,分析美国情报援乌的基本原则、组织体系和主要特征。[研究结论]美国对乌克兰情报全体系支持,已形成对俄不对称透明优势,俄罗斯的战略、战术、通讯、后勤和军队调动对乌处于透明状态,乌克兰的军事行动对于俄罗斯则处于半盲。我国亟需总结美国的情报体系优势,建立中国版的星链系统,强化战时通讯系统安全和战场态势感知能力,优化情报和反情报体系能力。 展开更多
关键词 俄乌冲突 美国情报支持 战场态势感知 全景情报战争 情报体系 情报工作 情报共享
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驰骋在革命美术与诗歌之间——新四军文艺战士芦芒的跨界创作
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作者 孙晓东 《常熟理工学院学报》 2024年第3期74-79,共6页
芦芒是新四军中为数不多的进行跨界创作的革命文艺工作者。他穿行于美术与诗歌领域,用手中的刻刀和笔创作出了大量的木刻版画和诗歌作品,配合和服务当时的宣传文化工作。在革命战争年代,他通过创作中审美主体的互换,实现了诗歌与美术彼... 芦芒是新四军中为数不多的进行跨界创作的革命文艺工作者。他穿行于美术与诗歌领域,用手中的刻刀和笔创作出了大量的木刻版画和诗歌作品,配合和服务当时的宣传文化工作。在革命战争年代,他通过创作中审美主体的互换,实现了诗歌与美术彼此互为动能及在审美与主题意识等方面的交互借鉴,使战地文艺实践其文艺普及任务时具有巨大的优势。它们的主题内容,甚至革命化、大众化的艺术形式也因此与20世纪30年代木刻艺术运动以及其后延安时期开始的文艺工具论有着内在相关性。 展开更多
关键词 芦芒 文学革命 美术革命 战地文艺
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一种低功耗低成本便携式战场侦察雷达系统设计
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作者 陈勇 汪鱼洋 《科学技术创新》 2024年第9期13-17,共5页
战场侦察雷达需求高集成、轻量化、低功耗、低截获概率的特点,同时又要保证高可靠和便捷使用。针对战场侦查雷达设计需求,从系统体制选择、硬件架构设计、软件架构设计和分系统实现方式设计等方面进行了探讨,设计一款低功耗低成本便携... 战场侦察雷达需求高集成、轻量化、低功耗、低截获概率的特点,同时又要保证高可靠和便捷使用。针对战场侦查雷达设计需求,从系统体制选择、硬件架构设计、软件架构设计和分系统实现方式设计等方面进行了探讨,设计一款低功耗低成本便携式战场侦察雷达系统。 展开更多
关键词 战场侦察雷达系统 便携式 低功耗 低成本
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