This paper aims to design an optimizer followed by a Kawahara filter for optimal classification and prediction of employees’performance.The algorithm starts by processing data by a modified K-means technique as a hie...This paper aims to design an optimizer followed by a Kawahara filter for optimal classification and prediction of employees’performance.The algorithm starts by processing data by a modified K-means technique as a hierarchical clustering method to quickly obtain the best features of employees to reach their best performance.The work of this paper consists of two parts.The first part is based on collecting data of employees to calculate and illustrate the performance of each employee.The second part is based on the classification and prediction techniques of the employee performance.This model is designed to help companies in their decisions about the employees’performance.The classification and prediction algorithms use the Gradient Boosting Tree classifier to classify and predict the features.Results of the paper give the percentage of employees which are expected to leave the company after predicting their performance for the coming years.Results also show that the Grasshopper Optimization,followed by“KF”with the Gradient Boosting Tree as classifier and predictor,is characterized by a high accuracy.The proposed algorithm is compared with other known techniques where our results are fund to be superior.展开更多
Aiming at the practical engineering application of video stylization,in this paper, a GPU-based video art stylization algorithm is proposed, and areal-time video art stylization rendering system is implemented. The fo...Aiming at the practical engineering application of video stylization,in this paper, a GPU-based video art stylization algorithm is proposed, and areal-time video art stylization rendering system is implemented. The four mostcommon artistic styles including cartoon, oil painting, pencil painting and watercolorpainting are realized in this system rapidly. Moreover, the system makesgood use of the GPU’s parallel computing characteristics, transforms the videostylized rendering algorithm into the texture image rendering process, acceleratesthe time-consuming pixel traversal processing in parallel and avoids the loop processingof the traditional CPU. Experiments show that the four art styles achievedgood results, and the system has a good interactive experience.展开更多
文摘This paper aims to design an optimizer followed by a Kawahara filter for optimal classification and prediction of employees’performance.The algorithm starts by processing data by a modified K-means technique as a hierarchical clustering method to quickly obtain the best features of employees to reach their best performance.The work of this paper consists of two parts.The first part is based on collecting data of employees to calculate and illustrate the performance of each employee.The second part is based on the classification and prediction techniques of the employee performance.This model is designed to help companies in their decisions about the employees’performance.The classification and prediction algorithms use the Gradient Boosting Tree classifier to classify and predict the features.Results of the paper give the percentage of employees which are expected to leave the company after predicting their performance for the coming years.Results also show that the Grasshopper Optimization,followed by“KF”with the Gradient Boosting Tree as classifier and predictor,is characterized by a high accuracy.The proposed algorithm is compared with other known techniques where our results are fund to be superior.
基金This work is supported by the Natural Science Foundation of China(Grant No.61761046,62061049)the Application and Foundation Project of Yunnan Province(Grant No.202001BB050032,202001BB050043,2018FB100)the Youth Top Talents Project of Yunnan Provincial“Ten Thousands Plan”(Grant No.YNWR-QNBJ-2018-329).
文摘Aiming at the practical engineering application of video stylization,in this paper, a GPU-based video art stylization algorithm is proposed, and areal-time video art stylization rendering system is implemented. The four mostcommon artistic styles including cartoon, oil painting, pencil painting and watercolorpainting are realized in this system rapidly. Moreover, the system makesgood use of the GPU’s parallel computing characteristics, transforms the videostylized rendering algorithm into the texture image rendering process, acceleratesthe time-consuming pixel traversal processing in parallel and avoids the loop processingof the traditional CPU. Experiments show that the four art styles achievedgood results, and the system has a good interactive experience.