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Face animation based on multiple sources and perspective alignment
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作者 Yuanzong MEI Wenyi WANG +5 位作者 Xi LIU Wei YONG Weijie WU Yifan ZHU Shuai WANG Jianwen CHEN 《虚拟现实与智能硬件(中英文)》 EI 2024年第3期252-266,共15页
Background Face image animation generates a synthetic human face video that harmoniously integrates the identity derived from the source image and facial motion obtained from the driving video.This technology could be... Background Face image animation generates a synthetic human face video that harmoniously integrates the identity derived from the source image and facial motion obtained from the driving video.This technology could be beneficial in multiple medical fields,such as diagnosis and privacy protection.Previous studies on face animation often relied on a single source image to generate an output video.With a significant pose difference between the source image and the driving frame,the quality of the generated video is likely to be suboptimal because the source image may not provide sufficient features for the warped feature map.Methods In this study,we propose a novel face-animation scheme based on multiple sources and perspective alignment to address these issues.We first introduce a multiple-source sampling and selection module to screen the optimal source image set from the provided driving video.We then propose an inter-frame interpolation and alignment module to further eliminate the misalignment between the selected source image and the driving frame.Conclusions The proposed method exhibits superior performance in terms of objective metrics and visual quality in large-angle animation scenes compared to other state-of-the-art face animation methods.It indicates the effectiveness of the proposed method in addressing the distortion issues in large-angle animation. 展开更多
关键词 Face animation Multiple-source driving Generative adversarial network Medical diagnostics
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Audio2AB:Audio-driven collaborative generation of virtual character animation
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作者 Lichao NIU Wenjun XIE +2 位作者 Dong WANG Zhongrui CAO Xiaoping LIU 《虚拟现实与智能硬件(中英文)》 EI 2024年第1期56-70,共15页
Background Considerable research has been conducted in the areas of audio-driven virtual character gestures and facial animation with some degree of success.However,few methods exist for generating full-body animation... Background Considerable research has been conducted in the areas of audio-driven virtual character gestures and facial animation with some degree of success.However,few methods exist for generating full-body animations,and the portability of virtual character gestures and facial animations has not received sufficient attention.Methods Therefore,we propose a deep-learning-based audio-to-animation-and-blendshape(Audio2AB)network that generates gesture animations and ARK it's 52 facial expression parameter blendshape weights based on audio,audio-corresponding text,emotion labels,and semantic relevance labels to generate parametric data for full-body animations.This parameterization method can be used to drive full-body animations of virtual characters and improve their portability.In the experiment,we first downsampled the gesture and facial data to achieve the same temporal resolution for the input,output,and facial data.The Audio2AB network then encoded the audio,audio-corresponding text,emotion labels,and semantic relevance labels,and then fused the text,emotion labels,and semantic relevance labels into the audio to obtain better audio features.Finally,we established links between the body,gestures,and facial decoders and generated the corresponding animation sequences through our proposed GAN-GF loss function.Results By using audio,audio-corresponding text,and emotional and semantic relevance labels as input,the trained Audio2AB network could generate gesture animation data containing blendshape weights.Therefore,different 3D virtual character animations could be created through parameterization.Conclusions The experimental results showed that the proposed method could generate significant gestures and facial animations. 展开更多
关键词 Audio-driven Virtual character Full-body animation Audio2AB Blendshape GAN-GF
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Development and Evaluation of 3D Delivery Animation Software Designed to Improve the Mother’s and Spouse’s Satisfaction with Delivery
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作者 Ayako Sasaki Sachi Chikazawa +4 位作者 Nojima Kumiko Tomita Takako Hatakeyama Keiko Imoto Yasufumi Imoto Nobutane 《Health》 2024年第5期439-458,共20页
Purpose: To clarify the effectiveness of 3-D delivery animation software for the mother’s and husband’s satisfaction with delivery. Subjects and Method: We independently developed a software application used to disp... Purpose: To clarify the effectiveness of 3-D delivery animation software for the mother’s and husband’s satisfaction with delivery. Subjects and Method: We independently developed a software application used to display the pelvic region and explain the labor process. The study involved a collaboration with hospital staff who recruited 18 primiparous and 18 multiparous mothers who were hospitalized for delivery at Facility A. The midwife explained the process of delivery using the “Delivery Animation Software”. A self-administered, anonymous questionnaire was distributed and analyzed separately for primiparous and multiparous mothers and their husbands. Results: 1) For both primiparous and multiparous couples, both mothers and their husbands gained a significantly higher level of understanding after delivery than during pregnancy. 2) The Self-Evaluation Scale for Experience of Delivery results were as follows: “I did my best for the baby even if it was painful” was selected more often for “birth coping skills”;“reliable medical staff” was selected more often for “physiological birth process”;“the birth progressed as I expected” was selected frequently by primiparous mothers;and “the birth progressed smoothly” was selected often by multiparous mothers. 3) In terms of husbands’ satisfaction with the delivery, “I was satisfied with the delivery”, “I was given an easy-to-understand explanation”, and “They explained the process to me” was selected of primiparous and multiparous fathers. 4) All primiparous and multiparous mothers positively evaluated whether the delivery animation was helpful in understanding the process of delivery. Conclusion: The delivery animation was effective in improving the understanding and satisfaction of both the mothers and their husbands. 展开更多
关键词 MOTHER SPOUSE SATISFACTION 3D Delivery animation Software
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Ultra-Lightweight Face Animation Method for Ultra-Low Bitrate Video Conferencing
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作者 LU Jianguo ZHENG Qingfang 《ZTE Communications》 2023年第1期64-71,共8页
Video conferencing systems face the dilemma between smooth streaming and decent visual quality because traditional video compression algorithms fail to produce bitstreams low enough for bandwidth-constrained networks.... Video conferencing systems face the dilemma between smooth streaming and decent visual quality because traditional video compression algorithms fail to produce bitstreams low enough for bandwidth-constrained networks.An ultra-lightweight face-animation-based method that enables better video conferencing experience is proposed in this paper.The proposed method compresses high-quality upperbody videos with ultra-low bitrates and runs efficiently on mobile devices without high-end graphics processing units(GPU).Moreover,a visual quality evaluation algorithm is used to avoid image degradation caused by extreme face poses and/or expressions,and a full resolution image composition algorithm to reduce unnaturalness,which guarantees the user experience.Experiments show that the proposed method is efficient and can generate high-quality videos at ultra-low bitrates. 展开更多
关键词 talking heads face animation video conferencing generative adversarial network
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The Developmental Difficulties and Prospects of Chinese-style Animation:Taking Yao-Chinese Folktales as an Example
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作者 CHEN Yao YANG Ze-kai ZHONG Yi-xuan 《Journal of Literature and Art Studies》 2023年第8期617-625,共9页
As one of the important means to spread Chinese traditional culture,Chinese-style animation has been on the rise in recent years.Many excellent works have emerged,among which the Chinese animated short film series Yao... As one of the important means to spread Chinese traditional culture,Chinese-style animation has been on the rise in recent years.Many excellent works have emerged,among which the Chinese animated short film series Yao-Chinese Folktales is one of the good representatives.It aroused a strong reaction from the audience as soon as it was released on the Internet,and gave the audience a shock to their mind and vision,which has brought some thoughts to the development of Chinese-style animation.Following a linear logic chain of past-present-future Chinese-style animation’s development,this paper takes Yao-Chinese Folktales as an example and analyzes the developmental difficulties and prospects of Chinese-style animation.At the end of the paper,some suggestions about the development path of Chinese-style animation’s future are given from the aspects of creation and dissemination,for the aim of promoting the Chinese-style animation’s development and spreading the Chinese traditional culture. 展开更多
关键词 Chinese-style animation Chinese traditional culture Yao-Chinese Folktales development
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Sustainable Development of Internet Literature in the Era of Games and Animation:Challenges and Opportunities
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作者 Fan Rong Qu Wei 《Contemporary Social Sciences》 2023年第1期89-101,共13页
The rapid development of Internet literature not only made itself the source of information about animation and the gaming industry,but also boosted the creation of super writers who are now establishing themselves as... The rapid development of Internet literature not only made itself the source of information about animation and the gaming industry,but also boosted the creation of super writers who are now establishing themselves as IP(intellectual property)producers and providers.Rather than creating literary classics,these writers prefer producing commercial novels targeted at a certain group of readers.Meanwhile,the structure of their works tends to cater to the preferences of online games and animation,with the narrative and characters in the novel adjusting accordingly.These changes have enhanced the influence of Internet literature.But an excessive emphasis on IP gradually converts the novels into scripts for games with highly stereotyped content and structure.Fastpaced writing also renders their works with a lack of polish,including such serious problems as mismatched plots and repetitive narratives.Therefore,Internet literature is in urgent need of positive guidance,as its development will be stalled due to the excessive emphasis on IP. 展开更多
关键词 Internet literature literary and artistic creation animation online games
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Research on the Application of Virtual Simulation and 3D Animation Technology in the Teaching of Road and Bridge Majors in Higher Vocational Colleges
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作者 Wei Liu 《Journal of Contemporary Educational Research》 2023年第9期67-73,共7页
The informatization of higher vocational education is the future development trend,and it is also encouraged and promoted by the Ministry of Education.This article focuses on the road and bridge major,combined with th... The informatization of higher vocational education is the future development trend,and it is also encouraged and promoted by the Ministry of Education.This article focuses on the road and bridge major,combined with the author’s experience in introducing virtual simulation and three-dimensional(3D)animation technology into relevant course teaching in recent years,discusses the application of virtual simulation and 3D animation technology in higher vocational education and promotes classroom revolution,to obtain better teaching effect. 展开更多
关键词 Virtual simulation technology 3D animation technology Higher vocational education Classroom revolution
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Digital Animation Character Creation Design
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作者 潘锋 《英语广场(学术研究)》 2014年第2期92-94,共3页
The purpose of this article is to discuss the proper method for Chinese digital animation character design on the foundation of certain cultural elements. The method used in this study is known as comparative analysis... The purpose of this article is to discuss the proper method for Chinese digital animation character design on the foundation of certain cultural elements. The method used in this study is known as comparative analysis of Disney and Japanese animation styles in action, appearance, facial expression and voice design. These dynamic factors are the best carrier of the animation spirit and native culture, so it is important to take the dynamic factors into account when producing the digital animation, and it will be an excellent starting point to innovate Chinese digital animation. 展开更多
关键词 Digital animation Character design animation performance
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The Creation and Practical Exploration of Yunnan Colored Animation
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作者 Hong Chuan Shi Qin 《International English Education Research》 2014年第9期100-103,共4页
By understanding Yunnan animation market, analyzing Yunnan resources superiority and using Yunnan Colored Painting manifestations, the thesis discusses the meaning and value of Yunnan Colored Painting to Yunnan origin... By understanding Yunnan animation market, analyzing Yunnan resources superiority and using Yunnan Colored Painting manifestations, the thesis discusses the meaning and value of Yunnan Colored Painting to Yunnan original animation through combining several important problems of animation innovation as a starting point. 展开更多
关键词 Yunnan Colored Painting animation animation star
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Research on the Application of Flash Animation Technology in Digital Media
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作者 Yong Zhang Peng Li 《International Journal of Technology Management》 2014年第5期115-117,共3页
This article first respectively introduces the characteristics of product design and digital media technology, combined with knowledge of the new economic background and user participation trends in innovation, analyz... This article first respectively introduces the characteristics of product design and digital media technology, combined with knowledge of the new economic background and user participation trends in innovation, analyzed the shortcomings of traditional design expression and digital media technology, through the use of digital media flash design expression and method, to solve the problem of traditional design expression. Finally, through the expression model of digital media and interactive animation based on flash animation technology, showed that flash obtained the rapid development and application in the multimedia platform. 展开更多
关键词 Digital media Flash animation technology interactive animation
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Education and Research on Animation Creation Based on Northeast Regional Culture
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作者 Jing He 《Review of Educational Theory》 2020年第4期5-8,共4页
With the rapid development of the Internet era,the way people get information is also changing.The way to obtain information becomes more convenient and efficient,so the effective utilization of mobile digital termina... With the rapid development of the Internet era,the way people get information is also changing.The way to obtain information becomes more convenient and efficient,so the effective utilization of mobile digital terminals can spread information more widely and quickly.Using animation as a medium to express cultural information through the Internet has become an important means of regional cultural communication.As creators and producers of animation determine the quality of animation,how to cultivate such talents has become an issue worth thinking deeply in the process of animation education.Therefore,this paper attempts to explore how to create animation based on the northeast regional culture and in line with the current social aesthetic awareness and development trend in the process of animation education and teaching. 展开更多
关键词 Regional culture animation creation animation education
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On the integration of two-dimensional animation and three-dimensional art animation
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作者 Siqi Cai 《International English Education Research》 2015年第9期93-95,共3页
In recent years, with the level of science and technology progress, largely to promote the development of animation techniques. Animated film is divided into two-dimensional animation and three-dimensional animation, ... In recent years, with the level of science and technology progress, largely to promote the development of animation techniques. Animated film is divided into two-dimensional animation and three-dimensional animation, both in the retention feature animated films, based on the performance of each with different strengths, thus forming a different artistic style. Wherein the two-dimensional animation is the most common one is the most basic form of expression in animation technology is relatively mature and complete, but because of the development of animation techniques, two-dimensional animation can not meet the needs of the audience. Thus, the effective combination of two-dimensional animation and three-dimensional animation technology, the advantages of integration between the two is particularly important, so that innovation in the form of screen performance, enhance audio-visual experience. In this paper, two-dimensional animation and three-dimensional animation skills fusion analysis and research, and put forward a number of specific observations, in order to learn. 展开更多
关键词 two-dimensional animation 3-D animation integration skills
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Study on Intelligent Control and 3D Real-time Distributed Animation Simulation for Super-maneuver Attack of the New Generation Fighter 被引量:8
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作者 黎明 姜长生 +1 位作者 叶文青 张立 《Chinese Journal of Aeronautics》 SCIE EI CAS CSCD 2001年第4期235-244,共10页
The super-maneuver flight performance has a very high tactical value, and the development of this tactical value has great significance. A discussion is devoted to the study of intelligent control methods and technolo... The super-maneuver flight performance has a very high tactical value, and the development of this tactical value has great significance. A discussion is devoted to the study of intelligent control methods and technologies of real-time distributed 3-dimensional animation simulation for the super-maneuverable attack of new generational fighter in this paper. A flight control system of super-maneuver is reconstructed by adopting three layers BP neural networks of number 3, and the fire/flight coupler is designed by introducing a fuzzy control rule whose universe of discourse and gain are regulated adaptively on the line. Furthermore, a new method of real-time distributed 3-dimensional animation simulation is put forward, and a real-time distributed 3-dimensional animation simulation tool platform is constructed in this paper. The simulation result is lifelike, perceivable directly and useful. 展开更多
关键词 animation Computer simulation Flight dynamics Fuzzy control Intelligent control MANEUVERABILITY Neural networks
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A safety evaluation of profound hypothermia-induced suspended animation for delayed resuscitation at 90 or 120min 被引量:6
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作者 Yu Liu Shu Li +5 位作者 Zhi Li Jian Zhang Jin-song Han Yong Zhang Zong-tao Yin Hui-shan Wang 《Military Medical Research》 SCIE CAS 2017年第4期210-217,共8页
Background: The successful treatment of military combat casualties with penetrating injuries is significantly dependent on the time needed to get the patient to an adequate treatment facility. Profound hypothermia ind... Background: The successful treatment of military combat casualties with penetrating injuries is significantly dependent on the time needed to get the patient to an adequate treatment facility. Profound hypothermia induced suspended animation for delayed resuscitation(SADR) is a novel approach for inducing cardiac arrest and buying additional time for such injuries. However, the time used to safely administer circulatory arrest(CA) is controversial. The goal of this study was to evaluate the safety of hypothermia-induced SADR over 90 and 120 min time intervals.Methods: Sixteen male BAMA minipigs were randomized into two groups: CA90 group(90 min, n =8) and CA120 group(120 min, n =8). Cannulation of the right common carotid arteries and internal jugular veins was performed to establish cardiopulmonary bypass for each animal. Through the perfusion of cold organ preservation solution(OPS), cardioplegia and profound hypothermia(15℃) were induced. After CA, cardiopumonary bypass(CPB) was restarted, and the animals were gradually re-warmed and resuscitated. The animals were assisted with ventilators until spontaneous breathing was achieved. The index of hemodynamic perioperative serum chemistry values [alanine transaminase(ALT), aspartate aminotransferase(AST), creatinine(CR), lactic dehydrogenase(LDH) and troponin T(TnT)] and survival were observed from pre-operation to 7 days post-operation.Results: Fifteen animals were enrolled in the experiment, while 1 animal in CA120 group died from surgical error. All 8 animals in CA90 group recovered, with only 1 animal displaying mild disability. However, in CA120 group, only 2 animals survived with severe disability, and the other 5 animals died after 2 days post-operation. In CA90 group, the perioperative serum chemistry values increased at 1 day post-operation(ALT 84.43±18.65 U/L; AST 88.99±23.19 U/L; Cr 87.90±24.49μmol/L; LDH 1894.13±322.26 U/L; TnT 0.849±0.135 ng/ml) but decreased to normal or almost normal levels at 7 days post-operation(ALT 52.48±9.04 U/L; AST 75.23±21.46 U/L; Cr 82.69±18.41μmol/L; LDH 944.67±834.32 U/L; TnT 0.336±0.076 ng/ml).Conclusion: Profound hypothermia-induced SADR is an effective method for inducing cardiac arrest. Our results indicate that inducing CA for 90 min(at 15℃) is safer than doing so for 120 min. Our results indicate that 120 min of CA at 15℃ is dangerous and can result in high mortality and severe neurological complications. Further experimentation is needed to determine whether 120 min of CA at temperatures lower than 15℃ can lead to safe recovery. 展开更多
关键词 Profound hypothermia Suspended animation RESUSCITATION Military combat casualty Hemorrhagic shock
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Simulation and animation model to boost mining efficiency and enviro-friendly in multi-pit operations 被引量:3
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作者 Tarshizi Ebrahim Sturgul John +1 位作者 Ibarra Virginia Taylor Danny 《International Journal of Mining Science and Technology》 SCIE EI CSCD 2015年第4期671-674,共4页
A discrete-event system simulation and animation program was developed to enhance the efficiency of a truck-excavator operation and reduce the environmental impact of haulage in an open-cut coal mine with multiple-pit... A discrete-event system simulation and animation program was developed to enhance the efficiency of a truck-excavator operation and reduce the environmental impact of haulage in an open-cut coal mine with multiple-pit operations. In any mine, a key objective is to have sufficient equipment for production and not to have excess to where it becomes counterproductive. Due to the advent of responsible mining,environmental regulations, and eco-friendly practices, these factors must also be considered in the analysis. Simulation studies can be financially advantageous for both the optimization of existing mine operations and new development phases in a mine. This study is a new approach to use discrete-event system simulation for mine systems, in order to investigate and possibly reduce environmental impact considering mining haulage performance and production target. A hypothetical layout of a surface coal mine with two pit operations was used for the simulation and animation model. The simulation model includes the animation of the operation. Animation is helpful to enhance the benefit of a mine simulation model. GPSS/Hòand Proof Professionalòwere the software used for the investigation. 展开更多
关键词 Simulation and animation Multiple-pit mining Equipment efficiency Truck-excavator allocation Environmental impact WEB-based simulation
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Data-driven facial animation based on manifold Bayesian regression 被引量:3
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作者 WANG Yu-shun ZHUANG Yue-ting WU Fei 《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》 SCIE EI CAS CSCD 2006年第4期556-563,共8页
Driving facial animation based on tens of tracked markers is a challenging task due to the complex topology and to the non-rigid nature of human faces. We propose a solution named manifold Bayesian regression. First a... Driving facial animation based on tens of tracked markers is a challenging task due to the complex topology and to the non-rigid nature of human faces. We propose a solution named manifold Bayesian regression. First a novel distance metric, the geodesic manifold distance, is introduced to replace the Euclidean distance. The problem of facial animation can be formulated as a sparse warping kernels regression problem, in which the geodesic manifold distance is used for modelling the topology and discontinuities of the face models. The geodesic manifold distance can be adopted in traditional regression methods, e.g. radial basis functions without much tuning. We put facial animation into the framework of Bayesian regression. Bayesian approaches provide an elegant way of dealing with noise and uncertainty. After the covariance matrix is properly modulated, Hybrid Monte Carlo is used to approximate the integration of probabilities and get deformation results. The experimental results showed that our algorithm can robustly produce facial animation with large motions and complex face models. 展开更多
关键词 Facial animation MANIFOLD Geodesic distance Bayesian regression
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Expression of National Cultural Elements in Ancient Costume Animation Movie Scene 被引量:1
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作者 QI Peng ZHANG Weiyuan 《Journal of Landscape Research》 2017年第3期42-46,共5页
In Chinese ancient costume animation movies, there are problems of unreasonable cultural expression in many architectural scenes, such as not meticulous scene design and weak understanding of the relationship between ... In Chinese ancient costume animation movies, there are problems of unreasonable cultural expression in many architectural scenes, such as not meticulous scene design and weak understanding of the relationship between artistic design and image cultural expression. This is greatly different from the spirit of passing on national ethnic culture. In order to transform such situation, it is recommended to set up the concept of passing on the ethnic culture, follow the principle of creation of national art and practice of story creation, improve the style of domestic animation movies, and raise the concept of cultural creation. 展开更多
关键词 Chinese elements ANCIENT COSTUME animation movies TRADITION Architecture
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Smooth interpolation on homogeneous matrix groups for computer animation 被引量:1
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作者 LI Jun HAO Peng-wei 《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》 SCIE EI CAS CSCD 2006年第7期1168-1177,共10页
Homogeneous matrices are widely used to represent geometric transformations in computer graphics, with interpo- lation between those matrices being of high interest for computer animation. Many approaches have been pr... Homogeneous matrices are widely used to represent geometric transformations in computer graphics, with interpo- lation between those matrices being of high interest for computer animation. Many approaches have been proposed to address this problem, including computing matrix curves from curves in Euclidean space by registration, representing one-parameter curves on manifold by rational representations, changing subdivisional methods generating curves in Euclidean space to corresponding methods working for matrix curve generation, and variational methods. In this paper, we propose a scheme to generate rational one-parameter matrix curves based on exponential map for interpolation, and demonstrate how to obtain higher smoothness from existing curves. We also give an iterative technique for rapid computing of these curves. We take the computation as solving an ordinary differential equation on manifold numerically by a generalized Euler method. Furthermore, we give this algorithm’s bound of the error and prove that the bound is proportional to the shift length when the shift length is sufficiently small. Compared to direct computation of the matrix functions, our Euler solution is faster. 展开更多
关键词 Computer animation Spline and piecewise polynomial approximation
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Effects of Individual Explanations by Midwives about the Process of Delivery, Using 3D Animation Software, on Parturient Females’ Understanding of and Satisfaction with Delivery 被引量:1
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作者 Ayako Sasaki Akemi Take +6 位作者 Tomotaro Dote Masahide Ohmichi Kumiko Nojima Takako Tomita Keiko Hatakeyama Yasufumi Imoto Noritane Imoto 《Health》 2021年第4期482-503,共22页
<strong>Objectives:</strong> To clarify the effects on the delivery experience of midwives giving parturient females individual explanations about how the course of delivery, using 3D animation software (D... <strong>Objectives:</strong> To clarify the effects on the delivery experience of midwives giving parturient females individual explanations about how the course of delivery, using 3D animation software (Delivery Animation). <strong>Method:</strong> 1) Subjects: Women admitted to Institution A for delivery;70 in the intervention group (34 primipara, 36 multipara), and 79 (41 primipara, 38 multipara) in the control group. 2) Data collection method: Intervention group;3) During phases 1 and 2 of delivery, after internal examinations, collaborative-researcher midwives gave parturient women explanations about the course of delivery, using tablets with the Delivery Animation software installed. This software was independently developed by the researchers. On postpartum day 1, the collaborative-researcher midwives distributed anonymous, self-administered questionnaires to the postpartum women. 4) During phases 1 and 2 of delivery, the course of delivery was explained using existing methods, and anonymous, self-administered questionnaires were distributed on postpartum day 1. 5) The intervention group and control group were compared using descriptive and inferential statistics, organized into primipara and multipara. <strong>Results:</strong> In the Understanding the Delivery Process category, primipara in the intervention group had significantly higher scores for “understood baby’s rotation” (p < 0.01) and “understood progress through delivery” (p < 0.05). In multipara, the intervention group scored significantly higher for “understood baby’s rotation” (p < 0.01). In the anonymous self-evaluation, primipara in the intervention group scored significantly higher in “midwife I could trust was by my side” (p < 0.01). Opinions on the Delivery Animation were classified into 7 categories. In their evaluations of the Delivery Animation, 89.0% of primipara and 92.0% of multipara said it helped them understand the course of labor, and 85.0% of primipara and 86.0% of multipara said it helped them communicate with the doctor/midwife. <strong>Conclusion:</strong> The significant differences in understanding of the course of delivery seen between the intervention and control groups, the satisfaction scores on the “Self-evaluation scale for experience of delivery (abridged version)” questionnaire, opinions about and evaluation of the Delivery Animation all show that a personal explanation of the course of childbirth has a positive effect on the understanding and satisfaction of parturient women. 展开更多
关键词 MIDWIVES CHILDBIRTH Delivery animation Software
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Research on the Application of Chinese Folk Art Patterns in Animation Design 被引量:1
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作者 YouhuaZhu 《International Journal of Technology Management》 2017年第2期21-23,共3页
Chinese folk art is the working people in the long life practice created by the art form of great aesthetic value and cultural connotation, because there is plenty of animation resources, mature image design experienc... Chinese folk art is the working people in the long life practice created by the art form of great aesthetic value and cultural connotation, because there is plenty of animation resources, mature image design experience and rich folk culture characteristics, animation image of the design has a very strong reference value. Folk Art in the animation image design applications outstanding performance in the shape, color and other visual elements and by giving current cultural elements and learn from foreign cultural elements and innovation. Chinese folk art is an important element of all ethnic art heritage, is one of the important art in accordance with our current development, the creation of the working people to beautify the environment, rich folk customs and daily life for the purpose of popular art. Chinese folk art is colorful, such as: pottery, stone carvings, paintings, paper-cut, have accumulated working people appreciate beauty, it re'ects our colorful folk art. The Chinese animation heritage of the art features, the integration of Chinese folk art of color, conception, composition and other characteristics, the Chinese animation in the world animation market has created one after another new situation, so that our animation a place in the world. Folk art in our possession long national culture in an important position, it is the continuation of our original art, and show a strong vitality and profound historical and cultural heritage. We analyze the characteristics and present situation of folk art, study of its application in the design of animated features for creative folk have the characteristics of modern animation propose speci'c measures and recommendations. 展开更多
关键词 Fine arts folk art animation design traditional culture application.
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