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Research on Visualization and Interactive Design of Plant Configuration Virtual Reality in the Context of Digitalization
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作者 Qiufan Xie 《Journal of Architectural Research and Development》 2024年第3期53-62,共10页
This study aims to explore the application of digital technology in landscape design,focusing on the research of virtual reality visualization and interactive design in the process of plant configuration.Through an in... This study aims to explore the application of digital technology in landscape design,focusing on the research of virtual reality visualization and interactive design in the process of plant configuration.Through an in-depth analysis of digital technology,the study outlines its important role in landscape design,especially in the application of plant configuration.The current application status of virtual reality technology in landscape design is discussed,as well as how interactive design can enhance user experience and participation.Furthermore,the achievements and challenges of digital technology in landscape design are summarized.Finally,it proposes future research directions and suggestions,aiming to provide new ideas and methods for practice and research in the field of landscape design and promote the further application and development of digital technology in landscape design. 展开更多
关键词 lization Plant configuration Virtual reality visualIZATION interactive design
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Designing interactive glazing through an engineering psychology approach:Six augmented reality scenarios that envision future car human-machine interface
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作者 Wei LIU Yancong ZHU +5 位作者 Ruonan HUANG Takumi OHASHI Jan AUERNHAMMER Xiaonan ZHANG Ce SHI Lu WANG 《Virtual Reality & Intelligent Hardware》 2023年第2期157-170,共14页
Background With an increasing number of vehicles becoming autonomous,intelligent,and connected,paying attention to the future usage of car human-machine interface with these vehicles should become more relevant.Severa... Background With an increasing number of vehicles becoming autonomous,intelligent,and connected,paying attention to the future usage of car human-machine interface with these vehicles should become more relevant.Several studies have addressed car HMI but were less attentive to designing and implementing interactive glazing for every day(autonomous)driving contexts.Methods Reflecting on the literature,we describe an engineering psychology practice and the design of six novel future user scenarios,which envision the application of a specific set of augmented reality(AR)support user interactions.Additionally,we conduct evaluations on specific scenarios and experiential prototypes,which reveal that these AR scenarios aid the target user groups in experiencing a new type of interaction.The overall evaluation is positive with valuable assessment results and suggestions.Conclusions This study can interest applied psychology educators who aspire to teach how AR can be operationalized in a human-centered design process to students with minimal pre-existing expertise or minimal scientific knowledge in engineering psychology. 展开更多
关键词 Augmented reality interactive glazing Engineering psychology Car human-machine interface Human-computer interaction Human-centered design User experience Generation Z
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Deep Learning for EMG-based Human-Machine Interaction:A Review 被引量:14
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作者 Dezhen Xiong Daohui Zhang +1 位作者 Xingang Zhao Yiwen Zhao 《IEEE/CAA Journal of Automatica Sinica》 SCIE EI CSCD 2021年第3期512-533,共22页
Electromyography(EMG)has already been broadly used in human-machine interaction(HMI)applications.Determining how to decode the information inside EMG signals robustly and accurately is a key problem for which we urgen... Electromyography(EMG)has already been broadly used in human-machine interaction(HMI)applications.Determining how to decode the information inside EMG signals robustly and accurately is a key problem for which we urgently need a solution.Recently,many EMG pattern recognition tasks have been addressed using deep learning methods.In this paper,we analyze recent papers and present a literature review describing the role that deep learning plays in EMG-based HMI.An overview of typical network structures and processing schemes will be provided.Recent progress in typical tasks such as movement classification,joint angle prediction,and force/torque estimation will be introduced.New issues,including multimodal sensing,inter-subject/inter-session,and robustness toward disturbances will be discussed.We attempt to provide a comprehensive analysis of current research by discussing the advantages,challenges,and opportunities brought by deep learning.We hope that deep learning can aid in eliminating factors that hinder the development of EMG-based HMI systems.Furthermore,possible future directions will be presented to pave the way for future research. 展开更多
关键词 ACCURACY deep learning electromyography(EMG) human-machine interaction(HMI) ROBUSTNESS
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A Robotic Teleoperation System for Precise Robotic Manipulation by Human-Machine Interaction
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作者 SUN Fuchun GUO Di CHEN Yang 《上海航天(中英文)》 CSCD 2022年第4期114-127,共14页
Teleoperation is of great importance in the area of robotics,especially when people are unavailable in the robot workshop.It provides a way for people to control robots remotely using human intelligence.In this paper,... Teleoperation is of great importance in the area of robotics,especially when people are unavailable in the robot workshop.It provides a way for people to control robots remotely using human intelligence.In this paper,a robotic teleoperation system for precise robotic manipulation is established.The data glove and the 7-degrees of freedom(DOFs)force feedback controller are used for the remote control interaction.The control system and the monitor system are designed for the remote precise manipulation.The monitor system contains an image acquisition system and a human-machine interaction module,and aims to simulate and detect the robot running state.Besides,a visual object tracking algorithm is developed to estimate the states of the dynamic system from noisy observations.The established robotic teleoperation systemis applied to a series of experiments,and high-precision results are obtained,showing the effectiveness of the physical system. 展开更多
关键词 TELEOPERATION human-machine interaction precise manipulation visual object tracking robotich and manipulation
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BLIND SPEECH SEPARATION FOR ROBOTS WITH INTELLIGENT HUMAN-MACHINE INTERACTION
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作者 Huang Yulei Ding Zhizhong +1 位作者 Dai Lirong Chen Xiaoping 《Journal of Electronics(China)》 2012年第3期286-293,共8页
Speech recognition rate will deteriorate greatly in human-machine interaction when the speaker's speech mixes with a bystander's voice. This paper proposes a time-frequency approach for Blind Source Seperation... Speech recognition rate will deteriorate greatly in human-machine interaction when the speaker's speech mixes with a bystander's voice. This paper proposes a time-frequency approach for Blind Source Seperation (BSS) for intelligent Human-Machine Interaction(HMI). Main idea of the algorithm is to simultaneously diagonalize the correlation matrix of the pre-whitened signals at different time delays for every frequency bins in time-frequency domain. The prososed method has two merits: (1) fast convergence speed; (2) high signal to interference ratio of the separated signals. Numerical evaluations are used to compare the performance of the proposed algorithm with two other deconvolution algorithms. An efficient algorithm to resolve permutation ambiguity is also proposed in this paper. The algorithm proposed saves more than 10% of computational time with properly selected parameters and achieves good performances for both simulated convolutive mixtures and real room recorded speeches. 展开更多
关键词 Blind Source Separation (BSS) Blind deconvolution Speech signal processing human-machine interaction Simultaneous diagonalization
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Skin‑Inspired Ultra‑Tough Supramolecular Multifunctional Hydrogel Electronic Skin for Human–Machine Interaction 被引量:1
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作者 Kun Chen Kewei Liang +4 位作者 He Liu Ruonan Liu Yiying Liu Sijia Zeng Ye Tian 《Nano-Micro Letters》 SCIE EI CAS CSCD 2023年第8期1-19,共19页
Multifunctional supramolecular ultra-tough bionic e-skin with unique durability for human–machine interaction in complex scenarios still remains challenging.Herein,we develop a skininspired ultra-tough e-skin with tu... Multifunctional supramolecular ultra-tough bionic e-skin with unique durability for human–machine interaction in complex scenarios still remains challenging.Herein,we develop a skininspired ultra-tough e-skin with tunable mechanical properties by a physical cross-linking salting-freezing-thawing method.The gelling agent(β-Glycerophosphate sodium:Gp)induces the aggregation and binding of PVA molecular chains and thereby toughens them(stress up to 5.79 MPa,toughness up to 13.96 MJ m^(−3)).Notably,due to molecular self-assembly,hydrogels can be fully recycled and reprocessed by direct heating(100°C for a few seconds),and the tensile strength can still be maintained at about 100%after six recoveries.The hydrogel integrates transparency(>60%),super toughness(up to 13.96 MJ m^(−3),bearing 1500 times of its own tensile weight),good antibacterial properties(E.coli and S.aureus),UV protection(Filtration:80%–90%),high electrical conductivity(4.72 S m^(−1)),anti-swelling and recyclability.The hydrogel can not only monitor daily physiological activities,but also be used for complex activities underwater and message encryption/decryption.We also used it to create a complete finger joint rehabilitation system with an interactive interface that dynamically presents the user’s health status.Our multifunctional electronic skin will have a profound impact on the future of new rehabilitation medical,human–machine interaction,VR/AR and the metaverse fields. 展开更多
关键词 Ultra-tough hydrogel SUPRAMOLECULAR Flexible electronics Knuckle training human-machine interaction
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Flexible and multifunctional triboelectric nanogenerator based on liquid metal/polyvinyl alcohol hydrogel for energy harvesting and self-powered wearable human-machine interaction 被引量:1
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作者 Hou-Wang Zhou Cong Zhao +7 位作者 Ze-Yu Zhao Jun-Chen Jiang Hui-Le Jin Shun Wang Shuang Pan Min-Yi Xu Yi-Huang Chen Hai-Ming Jin 《Rare Metals》 SCIE EI CAS CSCD 2024年第3期1186-1196,共11页
Hydrogel-based triboelectric nanoge nerator(TENG)has a promising applied prospect in wearable electronic devices.However,its low performance,poor stability,insufficient recyclability and inferior self-healing seriousl... Hydrogel-based triboelectric nanoge nerator(TENG)has a promising applied prospect in wearable electronic devices.However,its low performance,poor stability,insufficient recyclability and inferior self-healing seriously hinder its development.Herein,we report a robust route to a liquid metal(LM)/polyvinyl alcohol(PVA)hydrogel-based TENG(LP-TENG).Owing to the intrinsically liquid feature of conductive LM within the flexible PVA hydrogel,the as-prepared LP-TENG exhibited comprehensiye advantages of adaptability,biocompatibility,outstanding electrical performance,superior stability,recyclability and diverse applications,which were unattainable by traditional systems.Concretely,the LP-TENG delivered appealing open circuit voltage of 250 V,short circuit current of 4μA and transferred charge of 120 nC with high stability,outperforming most advanced TENG systems.The LP-TENG was successfully employed for versatile applications with multifunctionality,including human motion detection,handwriting recognition,energy collection,message transmission and human-machine interaction.This work presents significant prospects for crafting advanced materials and devices in the fields of wearable electronics,flexible skin and smart robots. 展开更多
关键词 Liquid metal HYDROGEL Wearable TENG Multifunctionality human-machine interaction
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Web GIS Human-Machine Interactive Interface Design with VISI
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作者 XIONG Lan HU Hongliang +2 位作者 DU Qingyun HUANG Maojun WANG Mingjun 《Geo-Spatial Information Science》 2008年第1期66-70,共5页
The fusion of VlSI (visual identity system Internet), digital maps and Web GIS is presented. Web GIS interface interactive design with VISI needs to consider more new factors. VISI can provide the design principle, ... The fusion of VlSI (visual identity system Internet), digital maps and Web GIS is presented. Web GIS interface interactive design with VISI needs to consider more new factors. VISI can provide the design principle, elements and contents for the Web GIS. The design of the Wuhan Bus Search System is fulfilled to confirm the validity and practicability of the fusion. 展开更多
关键词 Web GIS human-machine interactive interface design VISI
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Reasons for Calling Doctor: Visualizing Callers' Multi-unit Turns and Filming Television Call-ins as Institutional Interaction
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作者 Shin-Jung Ho 《Journalism and Mass Communication》 2012年第11期1048-1062,共15页
This study describes discursive and visual features of telephone openings to a live broadcast television call-in program based on the analysis of the "multi-unit reason-for-the-call turn" (Couper-Kuhlen, 2001). Th... This study describes discursive and visual features of telephone openings to a live broadcast television call-in program based on the analysis of the "multi-unit reason-for-the-call turn" (Couper-Kuhlen, 2001). The data were based on video-recordings of the call-in program broadcast daily on Hakka channel in Taiwan, in which callers call to seek advice on health problems. The discourse analysis shows that callers' "multi-unit reason-for-the-call turns" can be classified into three forms including request, epistemic frame and descriptions of symptoms, and telling of lifestyle. The visual analysis demonstrates that the visual shots of "multi-unit reason-for-the-call turns" orient viewers to the studio scene in which the invited guest, usually the medical doctor, can be seen listening to callers' upcoming questions. Based on the analyses and an interview with the camera director of this television program, the discussion sheds light on how television production practices use callers' multi-unit turns as a resource for switching to the studio shot, which helps to build an image of the expert and his/her role and function in the advice-seeking program. In this sense, filming and television production practices rely on linguistic resources and the visualization of callers' multi-unit turns has meanings in the organization of studio interaction as "institutional interaction" (Drew & Heritage, 1992), being shaped by interactants' identities, roles, and tasks relevant for the specific institutional needs or purposes. 展开更多
关键词 call-in discourse analysis institutional interaction media studies visual communication
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Visual Representation and Cognitive Models in Information Visualization
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作者 Yingquan Wang Mustaffa Halabi Azahari 《Journal of Electronic Research and Application》 2024年第4期115-120,共6页
As a branch of computer science,information visualization aims to help users understand and analyze complex data through graphical interfaces and interactive technologies.Information visualization primarily includes v... As a branch of computer science,information visualization aims to help users understand and analyze complex data through graphical interfaces and interactive technologies.Information visualization primarily includes various visual structures such as time-series structures,spatial relationship structures,statistical distribution structures,and geographic map structures,each with unique functions and application scenarios.To better explain the cognitive process of visualization,researchers have proposed various cognitive models based on interaction mechanisms,visual perception steps,and novice use of visualization.These models help understand user cognition in information visualization,enhancing the effectiveness of data analysis and decision-making. 展开更多
关键词 Information visualization visual structures Cognitive models interaction design
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Research on the Development Trend of Art Design Patterns under the Perspectives of Interaction Design and Visual Reconstruction
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作者 Li Zhang 《International Journal of Technology Management》 2016年第11期47-49,共3页
In the paper, we conduct research on the development trend of art design patterns under the perspectives of interaction design and visual reconstruction. With the increasing of people’s living standard, people on the... In the paper, we conduct research on the development trend of art design patterns under the perspectives of interaction design and visual reconstruction. With the increasing of people’s living standard, people on the industrial product requirements are constantly increasing, industrial products have gradually become to meet people’s life comfortable, functional, aesthetic and cultural history of the pursuit of all kinds of needs and the carrier of many connotations it is because of these changes in art design. In this paper, we integrate the Bauhaus’ idea to construct the new idea of constructing the interaction design and visual reconstruction. To note here that includes both the facts to the reality of the fact that also includes the artistic truth, or “virtual reality experience such as writer”, sequence of works of art, etc., and the former is an artist biography, the object of art history. With these basis and references, we propose the new idea on the issues. The result is satisfactory. 展开更多
关键词 visual Reconstruction interaction Design Art Design Patterns Development Trend.
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Human Interaction Dynamics for Its Use in Mobile Robotics:Impedance Control for Leader-follower Formation 被引量:9
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作者 Daniel Herrera Flavio Roberti +1 位作者 Marcos Toibero Ricardo Carelli 《IEEE/CAA Journal of Automatica Sinica》 SCIE EI CSCD 2017年第4期696-703,共8页
A complete characterization of the behavior in human-robot interactions(HRI) includes both: the behavioral dynamics and the control laws that characterize how the behavior is regulated with the perception data. In thi... A complete characterization of the behavior in human-robot interactions(HRI) includes both: the behavioral dynamics and the control laws that characterize how the behavior is regulated with the perception data. In this way, this work proposes a leader-follower coordinate control based on an impedance control that allows to establish a dynamic relation between social forces and motion error. For this, a scheme is presented to identify the impedance based on fictitious social forces, which are described by distance-based potential fields.As part of the validation procedure, we present an experimental comparison to select the better of two different fictitious force structures. The criteria are determined by two qualities: least impedance errors during the validation procedure and least parameter variance during the recursive estimation procedure.Finally, with the best fictitious force and its identified impedance,an impedance control is designed for a mobile robot Pioneer 3AT,which is programmed to follow a human in a structured scenario.According to results, and under the hypothesis that moving like humans will be acceptable by humans, it is believed that the proposed control improves the social acceptance of the robot for this kind of interaction. 展开更多
关键词 Human modeling human-machine interaction impedance control robot dynamics social robotics
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Magnetic Array Assisted Triboelectric Nanogenerator Sensor for Real‑Time Gesture Interaction 被引量:8
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作者 Ken Qin Chen Chen +7 位作者 Xianjie Pu Qian Tang Wencong He Yike Liu Qixuan Zeng Guanlin Liu Hengyu Guo Chenguo Hu 《Nano-Micro Letters》 SCIE EI CAS CSCD 2021年第3期168-176,共9页
In human-machine interaction,robotic hands are useful in many scenarios.To operate robotic hands via gestures instead of handles will greatly improve the convenience and intuition of human-machine interaction.Here,we ... In human-machine interaction,robotic hands are useful in many scenarios.To operate robotic hands via gestures instead of handles will greatly improve the convenience and intuition of human-machine interaction.Here,we present a magnetic array assisted sliding triboelectric sensor for achieving a real-time gesture interaction between a human hand and robotic hand.With a finger’s traction movement of flexion or extension,the sensor can induce positive/negative pulse signals.Through counting the pulses in unit time,the degree,speed,and direction of finger motion can be judged in realtime.The magnetic array plays an important role in generating the quantifiable pulses.The designed two parts of magnetic array can transform sliding motion into contact-separation and constrain the sliding pathway,respectively,thus improve the durability,low speed signal amplitude,and stability of the system.This direct quantization approach and optimization of wearable gesture sensor provide a new strategy for achieving a natural,intuitive,and real-time human-robotic interaction. 展开更多
关键词 Sliding triboelectric sensor Magnetic array GESTURE Real-time human-machine interaction
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Study on the characteristics of interaction flowfields induced by supersonic jet on a revolution body 被引量:2
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作者 S.J.Luo Z.Y.Ni Y.F.Liu 《Theoretical & Applied Mechanics Letters》 CAS CSCD 2017年第6期362-365,共4页
The paper focuses on the triple jets interaction with a hypersonic external flow on a revolution body. The experimental model is a ogive-cylinder body with three supersonic nozzles, which are aligned along the flow di... The paper focuses on the triple jets interaction with a hypersonic external flow on a revolution body. The experimental model is a ogive-cylinder body with three supersonic nozzles, which are aligned along the flow direction. The freestream Mach numbers are 5 and 6. The spatial and surface flow characteristics are illustrated by the schlieren photographs and the typical pressure distribution. The results show that there are multi-wave system, separation, reattachment, multi-peak pressure, high-pressure and low-pressure zone boundaries obvious distinction in tri-jets interference flowfield. The present paper also analyzes how do the pressure ratio, the angle of attack, and Mach number effect on tri-jets interaction characteristics. 展开更多
关键词 Hypersonic flow Lateral jet interaction Wind tunnel Schlieren visualization PRESSURE
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Three-dimensional visualization interactive system for digital twin workshop 被引量:6
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作者 Zhang Qinglei Yang Zhiwei +2 位作者 Duan Jianguo Liu Zhen Qin Jiyun 《Journal of Southeast University(English Edition)》 EI CAS 2021年第2期137-152,共16页
To improve the human-physical-virtual coordination and integration of the digital twin workshop,3D visual monitoring and human-computer interaction of the digital twin workshop was studied.First,a novel 6D model of th... To improve the human-physical-virtual coordination and integration of the digital twin workshop,3D visual monitoring and human-computer interaction of the digital twin workshop was studied.First,a novel 6D model of the 3D visualization interactive system for digital twin workshops is proposed.As the traditional 5D digital twin model ignores the importance of human-computer interaction,a new dimension of the user terminal was added.A hierarchical real-time data-driven mapping model for the workshop production process is then proposed.Moreover,a real-time data acquisition method for the industrial Internet of things is proposed based on OPC UA(object linking and embedding for process control unified architecture).Based on the 6D model of the system,the process of creating a 3D visualization virtual environment based on virtual reality is introduced,in addition to a data-driven process based on the data management cloud platform.Finally,the 6D model of the system was confirmed using the blade rotor test workshop as the object,and a 3D visualization interactive system is developed.The results show that the system is more transparent,real-time,data-driven and more efficient,as well as promotes the coordination and integration of human-physical-virtual,which has practical significance for developing digital twin workshops. 展开更多
关键词 digital twin workshop three-dimensional visualization human-computer interaction data driven OPC UA(object linking and embedding for process control unified architecture)
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Web-based interactive visualization of 3D video mosaics using X3D standard 被引量:2
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作者 CHON Jaechoon LEE Yang-Won SHIBASAKI Ryosuke 《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》 SCIE EI CAS CSCD 2006年第7期1259-1265,共7页
We present a method of 3D image mosaicing for real 3D representation of roadside buildings, and implement a Web-based interactive visualization environment for the 3D video mosaics created by 3D image mosaicing. The 3... We present a method of 3D image mosaicing for real 3D representation of roadside buildings, and implement a Web-based interactive visualization environment for the 3D video mosaics created by 3D image mosaicing. The 3D image mo- saicing technique developed in our previous work is a very powerful method for creating textured 3D-GIS data without excessive data processing like the laser or stereo system. For the Web-based open access to the 3D video mosaics, we build an interactive visualization environment using X3D, the emerging standard of Web 3D. We conduct the data preprocessing for 3D video mosaics and the X3D modeling for textured 3D data. The data preprocessing includes the conversion of each frame of 3D video mosaics into concatenated image files that can be hyperlinked on the Web. The X3D modeling handles the representation of concatenated images using necessary X3D nodes. By employing X3D as the data format for 3D image mosaics, the real 3D representation of roadside buildings is extended to the Web and mobile service systems. 展开更多
关键词 3D video mosaics interactive 3D visualization Web 3D
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Graph-based method for human-object interactions detection 被引量:1
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作者 XIA Li-min WU Wei 《Journal of Central South University》 SCIE EI CAS CSCD 2021年第1期205-218,共14页
Human-object interaction(HOIs)detection is a new branch of visual relationship detection,which plays an important role in the field of image understanding.Because of the complexity and diversity of image content,the d... Human-object interaction(HOIs)detection is a new branch of visual relationship detection,which plays an important role in the field of image understanding.Because of the complexity and diversity of image content,the detection of HOIs is still an onerous challenge.Unlike most of the current works for HOIs detection which only rely on the pairwise information of a human and an object,we propose a graph-based HOIs detection method that models context and global structure information.Firstly,to better utilize the relations between humans and objects,the detected humans and objects are regarded as nodes to construct a fully connected undirected graph,and the graph is pruned to obtain an HOI graph that only preserving the edges connecting human and object nodes.Then,in order to obtain more robust features of human and object nodes,two different attention-based feature extraction networks are proposed,which model global and local contexts respectively.Finally,the graph attention network is introduced to pass messages between different nodes in the HOI graph iteratively,and detect the potential HOIs.Experiments on V-COCO and HICO-DET datasets verify the effectiveness of the proposed method,and show that it is superior to many existing methods. 展开更多
关键词 human-object interactions visual relationship context information graph attention network
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Connecting Language with Perception and Action for Human-robot Interaction
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作者 贾品贵 杨一平 《Journal of Donghua University(English Edition)》 EI CAS 2006年第6期129-133,共5页
To build robots that engage in intuitive communication with people by natural language, we are developing a new knowledge representation called conceptual network model. The conceptual network connects natural languag... To build robots that engage in intuitive communication with people by natural language, we are developing a new knowledge representation called conceptual network model. The conceptual network connects natural language concepts with visual perception including color perception, shape perception, size perception, and spatial perception. In the implementation of spatial perception, we present a computational model based on spatial template theory to interpret qualitative spatial expressions. Based on the conceptual network model, our mobile robot can understand user's instructions and recognize the object referred to by the user and perform appropriate action. Experimental results show our approach promising. 展开更多
关键词 human-robot interaction conceptual network visual perception spatial model.
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Interactive Visualization System of Taylor Vortex Flow Using Stokes' Stream Function
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作者 Hiroyuki Furukawa 《World Journal of Mechanics》 2012年第4期188-196,共9页
Taylor vortex flow between two concentric rotating cylinders with finite axial length includes various patterns of laminar and turbulent flows, and its behavior has attracted great interests. When mode bifurcation occ... Taylor vortex flow between two concentric rotating cylinders with finite axial length includes various patterns of laminar and turbulent flows, and its behavior has attracted great interests. When mode bifurcation occurs, quantitative parameters such as the volume-averaged energy change rapidly. It is important to visualize the behaviors of vortices. In this study, a three-dimensional visualization system with respect to time is devised. This system can change the viewpoint of flow visualization, and we can observe the track of a vortex from any point. The volume-averaged energy is projected to the track of the center of a vortex. The proposed system can help to investigate the relationship between the mode bifurcation process and the volume-averaged energy. 展开更多
关键词 TAYLOR Vortex FLOW AXISYMMETRIC FLOW interactIVE visualization System Computational FLUID Dynamics FLUID Informatics
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Interaction and the Genesis of Experience: A Phenomenological Contribution for Meaningful Embodied Artificial Intelligence
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作者 Martina Properzi 《Journal of Philosophy Study》 2021年第10期748-765,共18页
In this article I will address the issue of the meaning of Embodied Artificial Intelligence(EAI)as it is configured today.My starting point is the refined interactive perspective on the semantics of EAI,as was recentl... In this article I will address the issue of the meaning of Embodied Artificial Intelligence(EAI)as it is configured today.My starting point is the refined interactive perspective on the semantics of EAI,as was recently suggested by Froese and colleagues.This perspective rests on the assumption that the concept of human bodily subjectivity must be extended to include meaning-making processes,which are enabled by advanced AI systems that may be incorporated in the human biological body.After having clarified the technical background,I will introduce the genetic component of the phenomenological method as a suitable tool to face the aforementioned issue.Towards this end,I will place the genetic method in the context of the so-called New Human-Machine Interaction(New HMI).I will further outline a genetic phenomenology of visual embodiment,suggesting a futuristic application based on the thesis of the“technological supplementation of phenomenological methodology”through the synthetic method.The case at stake is that of patients with a severe clinical picture characterised by the loss of corneal function,who in the near future could be treated with synthetic corneal prosthetic implants produced by a 3D bio-printing process by using an advanced EAI technique.I will conclude this article with a brief review of the main problems that still remain open. 展开更多
关键词 EMBODIMENT Artificial Intelligence(AI) human-machine interaction(HMI) Morphological Computation(MC) genetic method 3D bio-printed synthetic corneas
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