This paper presents a novel geometrical voxelization algorithm for polygonal models.First,distance computation is performed slice by slice on graphics processing units(GPUs) between geometrical primitives and voxels...This paper presents a novel geometrical voxelization algorithm for polygonal models.First,distance computation is performed slice by slice on graphics processing units(GPUs) between geometrical primitives and voxels for line/surface voxelization.A novel solid filling process is then proposed to assist surface voxelization and achieve solid voxelization. Furthermore,using the proposed transfer functions,both binary and anti-aliasing voxelizations are achievable. Finally,the proposed approach can be applied to voxelize streamlines for 3D vector fields using line voxelization.The proposed approach obtains desired experimental results.展开更多
基金supported by the"National Science Council"under Grant No.095-2917-I-259-001.
文摘This paper presents a novel geometrical voxelization algorithm for polygonal models.First,distance computation is performed slice by slice on graphics processing units(GPUs) between geometrical primitives and voxels for line/surface voxelization.A novel solid filling process is then proposed to assist surface voxelization and achieve solid voxelization. Furthermore,using the proposed transfer functions,both binary and anti-aliasing voxelizations are achievable. Finally,the proposed approach can be applied to voxelize streamlines for 3D vector fields using line voxelization.The proposed approach obtains desired experimental results.