Digital Earth essentially consists of 3D and moreD models and attached semantic information(attributes).Techniques for generating such models efficiently are required very urgently.Reality-based 3D modelling using ima...Digital Earth essentially consists of 3D and moreD models and attached semantic information(attributes).Techniques for generating such models efficiently are required very urgently.Reality-based 3D modelling using images as prime data source plays an important role in this context.Images contain a wealth of information that can be advantageously used for model generation.Images are increasingly available from satellite,aerial and terrestrial platforms.This contribution briefly describes some of the problems which we encounter if the process of model generation is to be automatised.With the help of some examples from Digital Terrain Model generation,Cultural Heritage and 3D city modelling we show briefly what can be achieved.Special attention is directed towards the use of model helicopters for image data acquisition.Some problems with interactive visualisation are discussed.Also,issues surrounding R&D,professional practice and education are also addressed.展开更多
文摘Digital Earth essentially consists of 3D and moreD models and attached semantic information(attributes).Techniques for generating such models efficiently are required very urgently.Reality-based 3D modelling using images as prime data source plays an important role in this context.Images contain a wealth of information that can be advantageously used for model generation.Images are increasingly available from satellite,aerial and terrestrial platforms.This contribution briefly describes some of the problems which we encounter if the process of model generation is to be automatised.With the help of some examples from Digital Terrain Model generation,Cultural Heritage and 3D city modelling we show briefly what can be achieved.Special attention is directed towards the use of model helicopters for image data acquisition.Some problems with interactive visualisation are discussed.Also,issues surrounding R&D,professional practice and education are also addressed.