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Virtual fire drill system supporting co-located collaboration 被引量:1
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作者 Yuan WEI Dongdong GUAN +5 位作者 Qiuchen WANG Xiangxian LI Yulong BIAN Pu QIN Yanning XU chenglei yang 《Virtual Reality & Intelligent Hardware》 2019年第3期290-302,共13页
Background Due to the restriction of display mode,in most of the virtual reality systems with multiple people in the same physical space,the program renders the scene based on the position and perspective of the one u... Background Due to the restriction of display mode,in most of the virtual reality systems with multiple people in the same physical space,the program renders the scene based on the position and perspective of the one user,so that other users just see the same scene,resulting in vision disorder.Methods To improve experience of multi-user co-located collaboration,in this study,we propose a fire drill system supporting co-located collaboration,in which three co-located users can collaborate to complete the virtual firefighting mission.Firstly,with multi-view stereoscopic projective display technology and ultra wideband(UWB)technology,co-located users can roam independently and watch virtual scenes through the correct perspective view based on their own position by wearing dedicated shutter glasses,thus carrying out different virtual tasks,which improves the flexibility of co-located collaboration.Secondly,we design simulated firefighting water-gun using the micro-electromechanical system sensor,through which users can interact with virtual environment,and thus provide a better interactive experience.Finally,we develop a workbench including a holographic display module and multi touch operation module for virtual scene assembly and virtual environment control.Results The controller can use the workbench to adjust the virtual layout in real time,and control the virtual task process to increase the flexibility and playability of system.Conclusions Our work can be employed in a wide range of related virtual reality applications. 展开更多
关键词 Virtual reality Co-located collaboration Multi-view display Ultra wideband Simulated firefighting water-gun
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Poisson disk sampling through disk packing 被引量:3
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作者 Guanghui Liang Lin Lu +1 位作者 Zhonggui Chen chenglei yang 《Computational Visual Media》 2015年第1期17-26,共10页
Poisson disk sampling is an important problem in computer graphics and has a wide variety of applications in imaging, geometry, rendering, etc. In this paper, we propose a novel Poisson disk sampling algorithm based o... Poisson disk sampling is an important problem in computer graphics and has a wide variety of applications in imaging, geometry, rendering, etc. In this paper, we propose a novel Poisson disk sampling algorithm based on disk packing. The key idea uses the observation that a relatively dense disk packing layout naturally satisfies the Poisson disk distribution property that each point is no closer to the others than a specified minimum distance, i.e., the Poisson disk radius. We use this property to propose a relaxation algorithm that achieves a good balance between the random and uniform properties needed for Poisson disk distributions. Our algorithm is easily adapted to image stippling by extending identical disk packing to unequal disks. Experimental results demonstrate the efficacy of our approaches. 展开更多
关键词 disk packing image stippling Poisson disk sampling power diagram
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