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Denoising Stochastic Progressive Photon Mapping Renderings Using a Multi-Residual Network 被引量:2
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作者 Zheng Zeng Lu Wang +2 位作者 Bei-Bei Wang chun-meng kang Yan-Ning Xu 《Journal of Computer Science & Technology》 SCIE EI CSCD 2020年第3期506-521,共16页
Stochastic progressive photon mapping(SPPM)is one of the important global illumination methods in computer graphics.It can simulate caustics and specular-diffuse-specular lighting effects efficiently.However,as a bias... Stochastic progressive photon mapping(SPPM)is one of the important global illumination methods in computer graphics.It can simulate caustics and specular-diffuse-specular lighting effects efficiently.However,as a biased method,it always suffers from both bias and variance with limited iterations,and the bias and the variance bring multi-scale noises into SPPM renderings.Recent learning-based methods have shown great advantages on denoising unbiased Monte Carlo(MC)methods,but have not been leveraged for biased ones.In this paper,we present the first learning-based method specially designed for denoising-biased SPPM renderings.Firstly,to avoid conflicting denoising constraints,the radiance of final images is decomposed into two components:caustic and global.These two components are then denoised separately via a two-network framework.In each network,we employ a novel multi-residual block with two sizes of filters,which significantly improves the model’s capabilities,and makes it more suitable for multi-scale noises on both low-frequency and high-frequency areas.We also present a series of photon-related auxiliary features,to better handle noises while preserving illumination details,especially caustics.Compared with other state-of-the-art learning-based denoising methods that we apply to this problem,our method shows a higher denoising quality,which could efficiently denoise multi-scale noises while keeping sharp illuminations. 展开更多
关键词 DENOISING stochastic progressive photon mapping(SPPM) deep learning residual neural network
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A survey of photon mapping state-of-the-art research and future challenges 被引量:1
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作者 chun-meng kang Lu WANG +1 位作者 Yan-ning XU Xiang-xu MENG 《Frontiers of Information Technology & Electronic Engineering》 SCIE EI CSCD 2016年第3期185-199,共15页
Global illumination is the core part of photo-realistic rendering. The photon mapping algorithm is an effective method for computing global illumination with its obvious advantage of caustic and color bleeding renderi... Global illumination is the core part of photo-realistic rendering. The photon mapping algorithm is an effective method for computing global illumination with its obvious advantage of caustic and color bleeding rendering. It is an active research field that has been developed over the past two decades. The deficiency of precise details and efficient rendering are still the main challenges of photon mapping. This report reviews recent work and classifies it into a set of categories including radiance estimation, photon relaxation, photon tracing, progressive photon mapping, and parallel methods. The goals of our report are giving readers an overall introduction to photon mapping and motivating further research to address the limitations of existing methods. 展开更多
关键词 量子细胞自动机 可逆电路 传统设计 奇偶校验 发生器 校验器 元胞自动机 低功率
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Adaptive Photon Mapping Based on Gradient
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作者 chun-meng kang Lu Wang +2 位作者 Yan-Ning Xu Xiang-Xu Meng Yuan- Jie Song 《Journal of Computer Science & Technology》 SCIE EI CSCD 2016年第1期217-224,共8页
Photon mapping can simulate some special effects efficiently such as shadows and caustics. Photon mapping runs in two phases: the photon map generating phase and the radiance estimation phase. In this paper, we focus... Photon mapping can simulate some special effects efficiently such as shadows and caustics. Photon mapping runs in two phases: the photon map generating phase and the radiance estimation phase. In this paper, we focus on the bandwidth selection process in the second phase, as it can affect the final quality significantly. Poor results with noise arise if few photons are collected, while bias appears if a large number of photons are collected. In order to solve this issue, we propose an adaptive radiance estimation solution to obtain trade-offs between noise and bias by changing the number of neighboring photons and the shape of the collected area according to the radiance gradient. Our approach can be applied in both the direct and the indirect illumination computation. Finally, experimental results show that our approach can produce smoother quality while keeping the high frequency features perfectly compared with the original photon mapping algorithm. 展开更多
关键词 photo-realistic rendering global illumination photon mapping radiance estimation
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