To reach a higher level of autonomy for unmanned combat aerial vehicle(UCAV) in air combat games, this paper builds an autonomous maneuver decision system. In this system,the air combat game is regarded as a Markov pr...To reach a higher level of autonomy for unmanned combat aerial vehicle(UCAV) in air combat games, this paper builds an autonomous maneuver decision system. In this system,the air combat game is regarded as a Markov process, so that the air combat situation can be effectively calculated via Bayesian inference theory. According to the situation assessment result,adaptively adjusts the weights of maneuver decision factors, which makes the objective function more reasonable and ensures the superiority situation for UCAV. As the air combat game is characterized by highly dynamic and a significant amount of uncertainty,to enhance the robustness and effectiveness of maneuver decision results, fuzzy logic is used to build the functions of four maneuver decision factors. Accuracy prediction of opponent aircraft is also essential to ensure making a good decision; therefore, a prediction model of opponent aircraft is designed based on the elementary maneuver method. Finally, the moving horizon optimization strategy is used to effectively model the whole air combat maneuver decision process. Various simulations are performed on typical scenario test and close-in dogfight, the results sufficiently demonstrate the superiority of the designed maneuver decision method.展开更多
This paper introduces an optimization algorithm, the hummingbirds optimization algorithm(HOA), which is inspired by the foraging process of hummingbirds. The proposed algorithm includes two phases: a self-searching ph...This paper introduces an optimization algorithm, the hummingbirds optimization algorithm(HOA), which is inspired by the foraging process of hummingbirds. The proposed algorithm includes two phases: a self-searching phase and a guide-searching phase. With these two phases, the exploration and exploitation abilities of the algorithm can be balanced. Both the constrained and unconstrained benchmark functions are employed to test the performance of HOA. Ten classic benchmark functions are considered as unconstrained benchmark functions. Meanwhile, two engineering design optimization problems are employed as constrained benchmark functions. The results of these experiments demonstrate HOA is efficient and capable of global optimization.展开更多
基金supported by the National Natural Science Foundation of China(61601505)the Aeronautical Science Foundation of China(20155196022)the Shaanxi Natural Science Foundation of China(2016JQ6050)
文摘To reach a higher level of autonomy for unmanned combat aerial vehicle(UCAV) in air combat games, this paper builds an autonomous maneuver decision system. In this system,the air combat game is regarded as a Markov process, so that the air combat situation can be effectively calculated via Bayesian inference theory. According to the situation assessment result,adaptively adjusts the weights of maneuver decision factors, which makes the objective function more reasonable and ensures the superiority situation for UCAV. As the air combat game is characterized by highly dynamic and a significant amount of uncertainty,to enhance the robustness and effectiveness of maneuver decision results, fuzzy logic is used to build the functions of four maneuver decision factors. Accuracy prediction of opponent aircraft is also essential to ensure making a good decision; therefore, a prediction model of opponent aircraft is designed based on the elementary maneuver method. Finally, the moving horizon optimization strategy is used to effectively model the whole air combat maneuver decision process. Various simulations are performed on typical scenario test and close-in dogfight, the results sufficiently demonstrate the superiority of the designed maneuver decision method.
基金supported by the National Natural Science Foundation of China(61601505)
文摘This paper introduces an optimization algorithm, the hummingbirds optimization algorithm(HOA), which is inspired by the foraging process of hummingbirds. The proposed algorithm includes two phases: a self-searching phase and a guide-searching phase. With these two phases, the exploration and exploitation abilities of the algorithm can be balanced. Both the constrained and unconstrained benchmark functions are employed to test the performance of HOA. Ten classic benchmark functions are considered as unconstrained benchmark functions. Meanwhile, two engineering design optimization problems are employed as constrained benchmark functions. The results of these experiments demonstrate HOA is efficient and capable of global optimization.