A non-cooperative game is proposed to perform the sub-carrier assignment and power allocation for the multi-cell orthogonal frequency division multiple access(OFDMA) system.The objective is to raise the spectral eff...A non-cooperative game is proposed to perform the sub-carrier assignment and power allocation for the multi-cell orthogonal frequency division multiple access(OFDMA) system.The objective is to raise the spectral efficiency of the system and prolong the life time of user nodes.This paper defines a game player as a cell formed by the unique base station and the served users.The utility function considered here measures the user's achieved utility per power.Each individual cell's goal is to maximize the total utility of its users.To search the Nash equilibrium(NE) of the game,an iterative and distributed algorithm is presented.Since the NE is inefficient,the pricing of user's transmission power is introduced to improve the NE in the Pareto sense.Simulation results show the proposed game outperforms the water-filling algorithm in terms of fairness and energy efficiency.Moreover,through employing a liner pricing function,the energy efficiency could be further improved.展开更多
基金supported by the National Natural Science Foundation of China(60972059)the Fundamental Research Funds for the Central Universities of China(2010QNA27)+2 种基金China Postdoctoral Science Foundation(20100481185)the Ph.D.Programs Foundation of Ministry of Education of China(20090095120013)the Talent Introduction Program and Young Teacher Sailing Program of China University of Mining and Technology
文摘A non-cooperative game is proposed to perform the sub-carrier assignment and power allocation for the multi-cell orthogonal frequency division multiple access(OFDMA) system.The objective is to raise the spectral efficiency of the system and prolong the life time of user nodes.This paper defines a game player as a cell formed by the unique base station and the served users.The utility function considered here measures the user's achieved utility per power.Each individual cell's goal is to maximize the total utility of its users.To search the Nash equilibrium(NE) of the game,an iterative and distributed algorithm is presented.Since the NE is inefficient,the pricing of user's transmission power is introduced to improve the NE in the Pareto sense.Simulation results show the proposed game outperforms the water-filling algorithm in terms of fairness and energy efficiency.Moreover,through employing a liner pricing function,the energy efficiency could be further improved.