Segmenting a complex 3D surface model into some visually meaningful sub-parts is one of the fundamental problems in digital geometry processing. In this paper, a novel segmentation approach of point-sampled surfaces i...Segmenting a complex 3D surface model into some visually meaningful sub-parts is one of the fundamental problems in digital geometry processing. In this paper, a novel segmentation approach of point-sampled surfaces is proposed, which is based on the level set evolution scheme. To segment the model so as to align the patch boundaries with high curvature zones, the driven speed function for the zero level set inside narrow band is defined by the extended curvature field, which approaches zero speed as the propagating front approaches high curvature zone. The effectiveness of the proposed approach is demonstrated by our ex- perimental results. Furthermore, two applications of model segmentation are illustrated, such as piecewise parameterization and local editing for point-sampled geometry.展开更多
We implemented accurate FFD in terms of triangular Bezier surfaces as matrix multiplications in CUDA and rendered them via OpenGL. Experimental results show that the proposed algorithm is more efficient than the previ...We implemented accurate FFD in terms of triangular Bezier surfaces as matrix multiplications in CUDA and rendered them via OpenGL. Experimental results show that the proposed algorithm is more efficient than the previous GPU acceleration algorithm and tessel- lation shader algorithms.展开更多
基金Project supported by the National Basic Research Program (973) of China (No. 2002CB312101)the National Natural Science Foundation of China (Nos. 60503056, 60373036, 60333010)the Education Department of Zhejiang Province, China (No. 20060797)
文摘Segmenting a complex 3D surface model into some visually meaningful sub-parts is one of the fundamental problems in digital geometry processing. In this paper, a novel segmentation approach of point-sampled surfaces is proposed, which is based on the level set evolution scheme. To segment the model so as to align the patch boundaries with high curvature zones, the driven speed function for the zero level set inside narrow band is defined by the extended curvature field, which approaches zero speed as the propagating front approaches high curvature zone. The effectiveness of the proposed approach is demonstrated by our ex- perimental results. Furthermore, two applications of model segmentation are illustrated, such as piecewise parameterization and local editing for point-sampled geometry.
基金Supported by the National Natural Science Foundation of China(61170138 and 61472349)
文摘We implemented accurate FFD in terms of triangular Bezier surfaces as matrix multiplications in CUDA and rendered them via OpenGL. Experimental results show that the proposed algorithm is more efficient than the previous GPU acceleration algorithm and tessel- lation shader algorithms.