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A level set based segmentation approach for point-sampled surfaces 被引量:4
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作者 MIAO Yong-wei feng jie-qing +1 位作者 ZHENG Guo-xian PENG Qun-sheng 《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》 SCIE EI CAS CSCD 2007年第4期575-585,共11页
Segmenting a complex 3D surface model into some visually meaningful sub-parts is one of the fundamental problems in digital geometry processing. In this paper, a novel segmentation approach of point-sampled surfaces i... Segmenting a complex 3D surface model into some visually meaningful sub-parts is one of the fundamental problems in digital geometry processing. In this paper, a novel segmentation approach of point-sampled surfaces is proposed, which is based on the level set evolution scheme. To segment the model so as to align the patch boundaries with high curvature zones, the driven speed function for the zero level set inside narrow band is defined by the extended curvature field, which approaches zero speed as the propagating front approaches high curvature zone. The effectiveness of the proposed approach is demonstrated by our ex- perimental results. Furthermore, two applications of model segmentation are illustrated, such as piecewise parameterization and local editing for point-sampled geometry. 展开更多
关键词 点采样曲面 分割 水平集方法 曲率
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Real-time accurate Free-Form Deformation in terms of triangular Bézier surfaces
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作者 CUI Yuan-min feng jie-qing 《Applied Mathematics(A Journal of Chinese Universities)》 SCIE CSCD 2014年第4期455-467,共13页
We implemented accurate FFD in terms of triangular Bezier surfaces as matrix multiplications in CUDA and rendered them via OpenGL. Experimental results show that the proposed algorithm is more efficient than the previ... We implemented accurate FFD in terms of triangular Bezier surfaces as matrix multiplications in CUDA and rendered them via OpenGL. Experimental results show that the proposed algorithm is more efficient than the previous GPU acceleration algorithm and tessel- lation shader algorithms. 展开更多
关键词 accurate Free-Form Deformation GPU acceleration CUDA triangular B@zier surface.
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