Transparent visualization is used in many fields because it can visualize not only the frontal object but also other important objects behind it.Although in many situations,it would be very important for the 3D struct...Transparent visualization is used in many fields because it can visualize not only the frontal object but also other important objects behind it.Although in many situations,it would be very important for the 3D structures of the visualized transparent images to be perceived as they are simulated,little is known quantitatively as to how such transparent 3D structures are perceived.To address this question,in the present study,we conducted a psychophysical experiment in which the observers reported the perceived depth magnitude of a transparent object in medical images,presented with a multiview 3D display.For the visualization,we employed a stochastic point-based rendering(SPBR)method,which was developed recently as a technique for efficient transparentrendering.Perceived depth of the transparent object was smaller than the simulated depth.We found,however,that such depth underestimation can be alleviated to some extent by(1)applying luminance gradient inherent in the SPBR method,(2)employing high opacities,and(3)introducing binocular disparity and motion parallax produced by a multi-view 3D display.展开更多
基金JSPS KAKENHI Grant Number 16H02826MEXT-Supported Program for the Strategic Research Foundation at Private Universities(2013–2017)。
文摘Transparent visualization is used in many fields because it can visualize not only the frontal object but also other important objects behind it.Although in many situations,it would be very important for the 3D structures of the visualized transparent images to be perceived as they are simulated,little is known quantitatively as to how such transparent 3D structures are perceived.To address this question,in the present study,we conducted a psychophysical experiment in which the observers reported the perceived depth magnitude of a transparent object in medical images,presented with a multiview 3D display.For the visualization,we employed a stochastic point-based rendering(SPBR)method,which was developed recently as a technique for efficient transparentrendering.Perceived depth of the transparent object was smaller than the simulated depth.We found,however,that such depth underestimation can be alleviated to some extent by(1)applying luminance gradient inherent in the SPBR method,(2)employing high opacities,and(3)introducing binocular disparity and motion parallax produced by a multi-view 3D display.