Hand gestures are a natural way for human-robot interaction.Vision based dynamic hand gesture recognition has become a hot research topic due to its various applications.This paper presents a novel deep learning netwo...Hand gestures are a natural way for human-robot interaction.Vision based dynamic hand gesture recognition has become a hot research topic due to its various applications.This paper presents a novel deep learning network for hand gesture recognition.The network integrates several well-proved modules together to learn both short-term and long-term features from video inputs and meanwhile avoid intensive computation.To learn short-term features,each video input is segmented into a fixed number of frame groups.A frame is randomly selected from each group and represented as an RGB image as well as an optical flow snapshot.These two entities are fused and fed into a convolutional neural network(Conv Net)for feature extraction.The Conv Nets for all groups share parameters.To learn longterm features,outputs from all Conv Nets are fed into a long short-term memory(LSTM)network,by which a final classification result is predicted.The new model has been tested with two popular hand gesture datasets,namely the Jester dataset and Nvidia dataset.Comparing with other models,our model produced very competitive results.The robustness of the new model has also been proved with an augmented dataset with enhanced diversity of hand gestures.展开更多
In many service delivery systems,the quantity of available resources is often a decisive factor of service quality.Resources can be personnel,offices,devices,supplies,and so on,depending on the nature of the services ...In many service delivery systems,the quantity of available resources is often a decisive factor of service quality.Resources can be personnel,offices,devices,supplies,and so on,depending on the nature of the services a system provides.Although service computing has been an active research topic for decades,general approaches that assess the impact of resource provisioning on service quality matrices in a rigorous way remain to be seen.Petri nets have been a popular formalism for modeling systems exhibiting behaviors of competition and concurrency for almost a half century.Stochastic timed Petri nets(STPN),an extension to regular Petri nets,are a powerful tool for system performance evaluation.However,we did not find any single existing STPN software tool that supports all timed transition firing policies and server types,not to mention resource provisioning and requirement analysis.This paper presents a generic and resource oriented STPN simulation engine that provides all critical features necessary for the analysis of service delivery system quality vs.resource provisioning.The power of the simulation system is illustrated by an application to emergency health care systems.展开更多
A mobile ad hoc network (MANET) is a kind of wireless ad hoc network. It is a self-configuring network of mobile routers connected by wireless links. Since MANETs do not have a fixed infrastructure, it is a chal-lenge...A mobile ad hoc network (MANET) is a kind of wireless ad hoc network. It is a self-configuring network of mobile routers connected by wireless links. Since MANETs do not have a fixed infrastructure, it is a chal-lenge to design a location management scheme that is both scalable and cost-efficient. In this paper, we propose a cooperative location management scheme, called CooLMS, for MANETs. CooLMS combines the strength of grid based location management and pointer forwarding strategy to achieve high scalability and low signaling cost. An indepth formal analysis of the location management cost of CooLMS is presented. In particular, the total location management cost of mobile nodes moving at variable velocity is estimated using the Gauss_Markov mobility model for the correlation of mobility velocities. Simulation results show CooLMS performs better than other schemes under certain circumstances.展开更多
In this paper, we investigate the energy saving problem in mobile ad hoc network, and give out an improved variable-range transmission power control algorithm based on minimum spanning tree algorithm (MST). Using prev...In this paper, we investigate the energy saving problem in mobile ad hoc network, and give out an improved variable-range transmission power control algorithm based on minimum spanning tree algorithm (MST). Using previous work by Gomez and Campbell [1], we show that in consider of node's mobility, the previous variable-range transmission power control based on minimum spanning tree algorithm can not support nodes' mobility in mobile ad hoc network. For this reason, we give out an improved variable-range transmission power control algorithm to support node's mobility and solve asymmetric graph problem. To save more energy without changing the topology of the network, we give out two new data transmission mechanisms based on the idea of cooperative communication. The results of this paper enhance the possibility of using variable-range transmission power control in mobile ad hoc networks.展开更多
This paper presents a framework for parallel intelligent education that involves physical and virtual learning for a personalized learning experience.We especially focus on Chat Generative Pre-trained Transformer(Chat...This paper presents a framework for parallel intelligent education that involves physical and virtual learning for a personalized learning experience.We especially focus on Chat Generative Pre-trained Transformer(ChatGPT)owing to its considerable potential to supplement regular class learning.We address the strengths and weaknesses of learning with ChatGPT.Finally,we discuss the challenges and solutions of the proposed parallel intelligent education with ChatGPT.展开更多
Dynamic hand gesture recognition is a desired alternative means for human-computer interactions.This paper presents a hand gesture recognition system that is designed for the control of flights of unmanned aerial vehi...Dynamic hand gesture recognition is a desired alternative means for human-computer interactions.This paper presents a hand gesture recognition system that is designed for the control of flights of unmanned aerial vehicles(UAV).A data representation model that represents a dynamic gesture sequence by converting the 4-D spatiotemporal data to 2-D matrix and a 1-D array is introduced.To train the system to recognize designed gestures,skeleton data collected from a Leap Motion Controller are converted to two different data models.As many as 9124 samples of the training dataset,1938 samples of the testing dataset are created to train and test the proposed three deep learning neural networks,which are a 2-layer fully connected neural network,a 5-layer fully connected neural network and an 8-layer convolutional neural network.The static testing results show that the 2-layer fully connected neural network achieves an average accuracy of 96.7%on scaled datasets and 12.3%on non-scaled datasets.The 5-layer fully connected neural network achieves an average accuracy of 98.0%on scaled datasets and 89.1%on non-scaled datasets.The 8-layer convolutional neural network achieves an average accuracy of 89.6%on scaled datasets and 96.9%on non-scaled datasets.Testing on a drone-kit simulator and a real drone shows that this system is feasible for drone flight controls.展开更多
文摘Hand gestures are a natural way for human-robot interaction.Vision based dynamic hand gesture recognition has become a hot research topic due to its various applications.This paper presents a novel deep learning network for hand gesture recognition.The network integrates several well-proved modules together to learn both short-term and long-term features from video inputs and meanwhile avoid intensive computation.To learn short-term features,each video input is segmented into a fixed number of frame groups.A frame is randomly selected from each group and represented as an RGB image as well as an optical flow snapshot.These two entities are fused and fed into a convolutional neural network(Conv Net)for feature extraction.The Conv Nets for all groups share parameters.To learn longterm features,outputs from all Conv Nets are fed into a long short-term memory(LSTM)network,by which a final classification result is predicted.The new model has been tested with two popular hand gesture datasets,namely the Jester dataset and Nvidia dataset.Comparing with other models,our model produced very competitive results.The robustness of the new model has also been proved with an augmented dataset with enhanced diversity of hand gestures.
文摘In many service delivery systems,the quantity of available resources is often a decisive factor of service quality.Resources can be personnel,offices,devices,supplies,and so on,depending on the nature of the services a system provides.Although service computing has been an active research topic for decades,general approaches that assess the impact of resource provisioning on service quality matrices in a rigorous way remain to be seen.Petri nets have been a popular formalism for modeling systems exhibiting behaviors of competition and concurrency for almost a half century.Stochastic timed Petri nets(STPN),an extension to regular Petri nets,are a powerful tool for system performance evaluation.However,we did not find any single existing STPN software tool that supports all timed transition firing policies and server types,not to mention resource provisioning and requirement analysis.This paper presents a generic and resource oriented STPN simulation engine that provides all critical features necessary for the analysis of service delivery system quality vs.resource provisioning.The power of the simulation system is illustrated by an application to emergency health care systems.
文摘A mobile ad hoc network (MANET) is a kind of wireless ad hoc network. It is a self-configuring network of mobile routers connected by wireless links. Since MANETs do not have a fixed infrastructure, it is a chal-lenge to design a location management scheme that is both scalable and cost-efficient. In this paper, we propose a cooperative location management scheme, called CooLMS, for MANETs. CooLMS combines the strength of grid based location management and pointer forwarding strategy to achieve high scalability and low signaling cost. An indepth formal analysis of the location management cost of CooLMS is presented. In particular, the total location management cost of mobile nodes moving at variable velocity is estimated using the Gauss_Markov mobility model for the correlation of mobility velocities. Simulation results show CooLMS performs better than other schemes under certain circumstances.
文摘In this paper, we investigate the energy saving problem in mobile ad hoc network, and give out an improved variable-range transmission power control algorithm based on minimum spanning tree algorithm (MST). Using previous work by Gomez and Campbell [1], we show that in consider of node's mobility, the previous variable-range transmission power control based on minimum spanning tree algorithm can not support nodes' mobility in mobile ad hoc network. For this reason, we give out an improved variable-range transmission power control algorithm to support node's mobility and solve asymmetric graph problem. To save more energy without changing the topology of the network, we give out two new data transmission mechanisms based on the idea of cooperative communication. The results of this paper enhance the possibility of using variable-range transmission power control in mobile ad hoc networks.
文摘This paper presents a framework for parallel intelligent education that involves physical and virtual learning for a personalized learning experience.We especially focus on Chat Generative Pre-trained Transformer(ChatGPT)owing to its considerable potential to supplement regular class learning.We address the strengths and weaknesses of learning with ChatGPT.Finally,we discuss the challenges and solutions of the proposed parallel intelligent education with ChatGPT.
文摘Dynamic hand gesture recognition is a desired alternative means for human-computer interactions.This paper presents a hand gesture recognition system that is designed for the control of flights of unmanned aerial vehicles(UAV).A data representation model that represents a dynamic gesture sequence by converting the 4-D spatiotemporal data to 2-D matrix and a 1-D array is introduced.To train the system to recognize designed gestures,skeleton data collected from a Leap Motion Controller are converted to two different data models.As many as 9124 samples of the training dataset,1938 samples of the testing dataset are created to train and test the proposed three deep learning neural networks,which are a 2-layer fully connected neural network,a 5-layer fully connected neural network and an 8-layer convolutional neural network.The static testing results show that the 2-layer fully connected neural network achieves an average accuracy of 96.7%on scaled datasets and 12.3%on non-scaled datasets.The 5-layer fully connected neural network achieves an average accuracy of 98.0%on scaled datasets and 89.1%on non-scaled datasets.The 8-layer convolutional neural network achieves an average accuracy of 89.6%on scaled datasets and 96.9%on non-scaled datasets.Testing on a drone-kit simulator and a real drone shows that this system is feasible for drone flight controls.