The existing physical layer security algorithm, which is based on artificial noise, could affect legitimate receivers negatively when the number of users is no less than sending antennas in multi-user MIMO system. In ...The existing physical layer security algorithm, which is based on artificial noise, could affect legitimate receivers negatively when the number of users is no less than sending antennas in multi-user MIMO system. In order to improve security of multi-user MIMO system under this scenario, we propose a new multi-user MIMO system physical layer security algorithm based on joint channel state matrix. Firstly, multiple users are processed together, thus a multi-user joint channel state matrix is established. After achieving Singular Value Decomposition (SVD) of the joint channel state matrix, the minimum singular value is obtained, which can be utilized for precoding to eliminate the interference of artificial noise to legitimate receivers. Further, we also present an approach to optimize the power allocation. Simulation results show that the proposed algorithm can increase secrecy capacity by 0.1 bit/s/HZ averagely.展开更多
文摘The existing physical layer security algorithm, which is based on artificial noise, could affect legitimate receivers negatively when the number of users is no less than sending antennas in multi-user MIMO system. In order to improve security of multi-user MIMO system under this scenario, we propose a new multi-user MIMO system physical layer security algorithm based on joint channel state matrix. Firstly, multiple users are processed together, thus a multi-user joint channel state matrix is established. After achieving Singular Value Decomposition (SVD) of the joint channel state matrix, the minimum singular value is obtained, which can be utilized for precoding to eliminate the interference of artificial noise to legitimate receivers. Further, we also present an approach to optimize the power allocation. Simulation results show that the proposed algorithm can increase secrecy capacity by 0.1 bit/s/HZ averagely.