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基于多层次块匹配的民族图案分割协同优化方法 被引量:1
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作者 陈佳舟 郑佳 +2 位作者 卢书芳 缪永伟 钟凡 《中国科学:信息科学》 CSCD 北大核心 2019年第2期188-203,共16页
民族文化图案的分割是数字化分析民族文化的关键步骤之一.现有的图像分割方法虽然能够较好地分割自然图像,但分割民族文化图案时依然存在着难以保持主要结构和依赖大量手动交互等问题.本文提出一种基于多层次块匹配的民族图案分割协同... 民族文化图案的分割是数字化分析民族文化的关键步骤之一.现有的图像分割方法虽然能够较好地分割自然图像,但分割民族文化图案时依然存在着难以保持主要结构和依赖大量手动交互等问题.本文提出一种基于多层次块匹配的民族图案分割协同优化方法.首先,充分利用民族文化图案的重复性特点,通过全局块匹配自动检测多个相似目标图案;接着,通过局部块匹配估计图案之间的相对朝向,再利用带约束的块匹配建立准确的稠密对应;最后,构建分割图元之间的协同优化模型,获得保持结构特征的分割结果.本文方法能够将相似图案自动分割为相互关联的细节图元,不仅交互少、精度高,还能改善矢量化等民族文化图案数字化分析的质量,大量的实验证明了其有效性. 展开更多
关键词 民族图案 图像分割 协同优化 块匹配 矢量化
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The soil configuration on granite residuals affects Benggang erosion by altering the soil water regime on the slope 被引量:5
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作者 Xiaoqian Duan Yusong Deng +3 位作者 Yu Tao Yangbo He Lirong Lin jiazhou chen 《International Soil and Water Conservation Research》 SCIE CSCD 2021年第3期419-432,共14页
A permanent collapsing gully,locally called Benggang,formed on slopes with deep granite red soil and is a type of unique gully erosion widely prevalent in southern China.Three different soil configurations(SC),ie,red-... A permanent collapsing gully,locally called Benggang,formed on slopes with deep granite red soil and is a type of unique gully erosion widely prevalent in southern China.Three different soil configurations(SC),ie,red-transition-sandy(SC I,the transition is the soil layer between the red soil and the sandy soil layer),transition-sandy(SC II)or sandy(SC III)are usually present in the soil profile of the Benggang slope.However,little attention has been paid to impacts of SCs on the triggering of Benggang erosion.In this study,we aimed to explore the relationships between soil water content(SWC)and triggering of Benggang erosion under different SC conditions.The soil properties of different soil layers were measured and the SWC at depths of 20,40,60,and 80 cm were monitored at 5-min intervals along a typical Benggang(SC I)during 2016-2018.The SWC of Benggang slopes with different SCs were simulated by VADOSE/W model.Results showed that the red soil layer had a higher water retention capacity and shear strength than the sandy soil layer.Even if the SWC is higher(e.g.,0.42 cm^(3)/cm^(3))at red soil layer or transition layer,the corresponding shear strength is greater than that of sandy soil layer with a lower SWC(e.g.,032 cm^(3)/cm^(3)).Relationships between shear strength and SWC of different soil layers indicate that Benggang erosion is triggered by an increase in the SWC in the deep sandy layer.Results also showed that differences exist in the SWC distribution among the different SCs.The SWC is higher in topsoil than in deeper soil in SC I and SC II,while in SC III,the opposite trend is observed.These results revealed that the presence of the red soil or transition layer can reduce the infiltration of rainwater into the deep sandy layer,thus can reduce the possibility of collapse.Our results show that the SC affects the stability of the headwall,and results provide great significances to guide the mitigation of Benggang erosion. 展开更多
关键词 Saturated hydraulic conductivity Water retention capacity Shear strength VADOSE/W model
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Symm Sketch: Creating symmetric 3D free-form shapes from 2D sketches 被引量:3
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作者 Yongwei Miao Feixia Hu +2 位作者 Xudong Zhang jiazhou chen Renato Pajarola 《Computational Visual Media》 2015年第1期3-16,共14页
This paper presents Symm Sketch—a system for creating symmetric 3D free-form shapes from 2D sketches. The reconstruction task usually separates a 3D symmetric shape into two types of shape components, that is, the se... This paper presents Symm Sketch—a system for creating symmetric 3D free-form shapes from 2D sketches. The reconstruction task usually separates a 3D symmetric shape into two types of shape components, that is, the self-symmetric shape component and the mutual-symmetric shape components. Each type can be created in an intuitive manner. Using a uniform symmetry plane, the user first draws 2D sketch lines for each shape component on a sketching plane. The z-depth information of the hand-drawn input sketches can be calculated using their property of mirror symmetry to generate 3D construction curves. In order to provide more freedom for controlling the local geometric features of the reconstructed free-form shapes(e.g., non-circular crosssections), our modeling system creates each shape component from four construction curves. Using one pair of symmetric curves and one pair of general curves, an improved cross-sectional surface blending scheme is applied to generate a parametric surface for each component. The final symmetric free-form shape is progressively created, and is represented by 3D triangular mesh. Experimental results illustrate that our system can generate complex symmetric free-form shapes effectively and conveniently. 展开更多
关键词 3D reconstruction construction curves free-form shapes mirror symmetry sketch-based modeling
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Relief generation from 3D scenes guided by geometric texture richness 被引量:1
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作者 Yongwei Miao Yuliang Sun +3 位作者 Xudong Fang jiazhou chen Xudong Zhang Renato Pajarola 《Computational Visual Media》 CSCD 2018年第3期209-221,共13页
Typically,relief generation from an input 3D scene is limited to either bas-relief or high-relief modeling.This paper presents a novel unified scheme for synthesizing reliefs guided by the geometric texture richness o... Typically,relief generation from an input 3D scene is limited to either bas-relief or high-relief modeling.This paper presents a novel unified scheme for synthesizing reliefs guided by the geometric texture richness of 3D scenes;it can generate both basand high-reliefs.The type of relief and compression coefficient can be specified according to the user’s artistic needs.We use an energy minimization function to obtain the surface reliefs,which contains a geometry preservation term and an edge constraint term.An edge relief measure determined by geometric texture richness and edge z-depth is utilized to achieve a balance between these two terms.During relief generation,the geometry preservation term keeps local surface detail in the original scenes,while the edge constraint term maintains regions of the original models with rich geometric texture.Elsewhere,in highreliefs,the edge constraint term also preserves depth discontinuities in the higher parts of the original scenes.The energy function can be discretized to obtain a sparse linear system.The reliefs are obtained by solving it by an iterative process.Finally,we apply non-linear compression to the relief to meet the user’s artistic needs.Experimental results show the method’s effectiveness for generating both bas-and high-reliefs for complex 3D scenes in a unified manner. 展开更多
关键词 浮雕 能量函数 几何纹理 计算机技术
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