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Design of space-centered interaction using invisible and intangible spatial inputs
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作者 David Jean Kwangjin Hong keechul jung 《Journal of Measurement Science and Instrumentation》 CAS 2012年第2期137-145,共9页
In this paper,we investigate methodologies to improve direct-touch interaction on invisible and intangible spatial input.We firstly discuss about the motive of looking for a new input method for whole body interaction... In this paper,we investigate methodologies to improve direct-touch interaction on invisible and intangible spatial input.We firstly discuss about the motive of looking for a new input method for whole body interaction and how it can be meaningful.We also describe the role that can play spatial interaction to improve the freedom of interaction for a user.We propose a method of spatial centered interaction using invisible and intangible spatial inputs.However,given their lack of tactile feedback and visual representation,direct touch interaction on such input can be confused.In order to make a step toward understanding causes and solutions for such phenomena,we made 2 user experiments.In the first one,we test 5 setups of helper that provide information of the location of the input by constraining the dimension it is located at.The results show that using marker on the ground and a relationship with the height of the user’s body improve significantly the locative task.In the second experiment,we create a dancing game using invisible and intangible spatial inputs and we stress the results obtained in the first experiment within this cognitively demanding context.Results show that the same setup of helper is still providing very good results in that context. 展开更多
关键词 human-computer interaction(HCI) spatial centered interaction whole body interaction input method
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Cursor Control using Smartphone in Large Display Space
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作者 Sungbae Kim Sungkuk Chun +1 位作者 Kwangj in Hong keechul jung 《Journal of Measurement Science and Instrumentation》 CAS 2010年第S1期182-185,共4页
We present a novel approach as a smartphone based interface that enables the users to control the cursor position in large display space.In the proposed method, computational techniques using image processing and acce... We present a novel approach as a smartphone based interface that enables the users to control the cursor position in large display space.In the proposed method, computational techniques using image processing and accelerometer processing methodology serves as the core engine for fine cursor control.Unlike previous positioning mechanisms based on image processing,the proposed system is free from restraint of movement with velocity.For the implementation of our system,we combine the block matching algorithm for optical flow with three-axis acceleration to improve an accuracy and clutch. 展开更多
关键词 SMARTPHONE large display optical flow ACCELEROMETER
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Science Letters:Human-centered modeling for style-based adaptive games
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作者 Chee-onn WONG Jongin KIM +1 位作者 Eunjung HAN keechul jung 《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》 SCIE EI CAS CSCD 2009年第4期530-534,共5页
This letter proposes a categorization matrix to analyze the playing style of a computer game player for a shooting game genre. Our aim is to use human-centered modeling as a strategy for adaptive games based on entert... This letter proposes a categorization matrix to analyze the playing style of a computer game player for a shooting game genre. Our aim is to use human-centered modeling as a strategy for adaptive games based on entertainment measure to evaluate the playing experience. We utilized a self-organizing map (SOM) to cluster the player's style with the data obtained while playing the game. We further argued that style-based adaptation contributes to higher enjoyment, and this is reflected in our experiment using a supervised multilayered perceptron (MLP) network. 展开更多
关键词 Player modeling Categorization matrix Adaptive games Human-centered modeling Data clustering
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