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Efficient Construction of B-Spline Curves with Minimal Internal Energy 被引量:3
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作者 Gang Xu Yufan Zhu +3 位作者 Lishan Deng Guozhao Wang Bojian Li kin-chuen hui 《Computers, Materials & Continua》 SCIE EI 2019年第3期879-892,共14页
In this paper,we propose an efficient method to construct energy-minimizing B-spline curves by using discrete mask method.The linear relations between control points are firstly derived for different energy-minimizati... In this paper,we propose an efficient method to construct energy-minimizing B-spline curves by using discrete mask method.The linear relations between control points are firstly derived for different energy-minimization problems,then the construction of B-spline curve with minimal internal energy can be addressed by solving a sparse linear system.The existence and uniqueness of the solution for the linear system are also proved.Experimental results show the efficiency of the proposed approach,and its application in 1 G blending curve construction is also presented. 展开更多
关键词 Minimal energy B-spline curves geometric construction discrete mask method sparse linear system.
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Quasi-angle-preserving mesh deformation using the least-squares approach
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作者 Gang XU Li-shan DENG +3 位作者 Wen-bing GE kin-chuen hui Guo-zhao WANG Yi-gang WANG 《Journal of Zhejiang University-Science C(Computers and Electronics)》 SCIE EI 2014年第9期754-763,共10页
We propose an angle-based mesh representation, which is invariant under translation, rotation, and uniform scaling, to encode the geometric details of a triangular mesh. Angle-based mesh representation consists of ang... We propose an angle-based mesh representation, which is invariant under translation, rotation, and uniform scaling, to encode the geometric details of a triangular mesh. Angle-based mesh representation consists of angle quantities defined on the mesh, from which the mesh can be reconstructed uniquely up to translation, rotation,and uniform scaling. The reconstruction process requires solving three sparse linear systems: the first system encodes the length of edges between vertices on the mesh, the second system encodes the relationship of local frames between two adjacent vertices on the mesh, and the third system defines the position of the vertices via the edge length and the local frames. From this angle-based mesh representation, we propose a quasi-angle-preserving mesh deformation system with the least-squares approach via handle translation, rotation, and uniform scaling. Several detail-preserving mesh editing examples are presented to demonstrate the effectiveness of the proposed method. 展开更多
关键词 Mesh deformation Angle-based representation Detail-preserving Least-squares approach
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