Painting is done according to the artist’s style.The most representative of the style is the texture and shape of the brush stroke.Computer simulations allow the artist’s painting to be produced by taking this strok...Painting is done according to the artist’s style.The most representative of the style is the texture and shape of the brush stroke.Computer simulations allow the artist’s painting to be produced by taking this stroke and pasting it onto the image.This is called stroke-based rendering.The quality of the result depends on the number or quality of this stroke,since the stroke is taken to create the image.It is not easy to render using a large amount of information,as there is a limit to having a stroke scanned.In this work,we intend to produce rendering results using mass data that produces large amounts of strokes by expanding existing strokes through warping.Through this,we have produced results that have higher quality than conventional studies.Finally,we also compare the correlation between the amount of data and the results.展开更多
An important requirement in a military domain is a highly reliable mobility management method,especially when components of the networks aremoving in tactical network environments.To increase reliability,themobility m...An important requirement in a military domain is a highly reliable mobility management method,especially when components of the networks aremoving in tactical network environments.To increase reliability,themobility management technology of the tactical network should be able to reflect the characteristics of the tactical network,such as a limited environment,failure,and hierarchical unit structure.In this paper,we propose a proxy-based hierarchical distributedmobilitymanagement scheme,which is highly focused on tactical networks.Considering the characteristics of tactical networks,the proposed scheme is composed of the following:1)a proxy-based method,2)a distributed mobility management method that synchronizes a mobility database between entities,and 3)a method of managing mobility by dividing the tactical network into upper and lower layers.Mathematical analysis and modeling and simulation results demonstrate that the method outperforms the existing state-of-the-art method in overcoming entity failure,handover cost,and delay in tactical environments.展开更多
基金This research was supported by the Chung-Ang University Research Scholarship Grants in 2017.
文摘Painting is done according to the artist’s style.The most representative of the style is the texture and shape of the brush stroke.Computer simulations allow the artist’s painting to be produced by taking this stroke and pasting it onto the image.This is called stroke-based rendering.The quality of the result depends on the number or quality of this stroke,since the stroke is taken to create the image.It is not easy to render using a large amount of information,as there is a limit to having a stroke scanned.In this work,we intend to produce rendering results using mass data that produces large amounts of strokes by expanding existing strokes through warping.Through this,we have produced results that have higher quality than conventional studies.Finally,we also compare the correlation between the amount of data and the results.
基金This work was supported by the Agency for Defense Development.
文摘An important requirement in a military domain is a highly reliable mobility management method,especially when components of the networks aremoving in tactical network environments.To increase reliability,themobility management technology of the tactical network should be able to reflect the characteristics of the tactical network,such as a limited environment,failure,and hierarchical unit structure.In this paper,we propose a proxy-based hierarchical distributedmobilitymanagement scheme,which is highly focused on tactical networks.Considering the characteristics of tactical networks,the proposed scheme is composed of the following:1)a proxy-based method,2)a distributed mobility management method that synchronizes a mobility database between entities,and 3)a method of managing mobility by dividing the tactical network into upper and lower layers.Mathematical analysis and modeling and simulation results demonstrate that the method outperforms the existing state-of-the-art method in overcoming entity failure,handover cost,and delay in tactical environments.