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A “Self Experience” From the Gamified Literary Cards of Shakespeare’s Work: A Midsummer Night’s Dream
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作者 leny andre pimenta Maria Regina Momesso 《Sino-US English Teaching》 2020年第3期81-87,共7页
Based on the gamified Literary Cards of the Shakespearean work A Midsummer Night’s Dream,we intend to observe,analyze,and verify in what ways the practices of reading and rewriting create effects of meaning,providing... Based on the gamified Literary Cards of the Shakespearean work A Midsummer Night’s Dream,we intend to observe,analyze,and verify in what ways the practices of reading and rewriting create effects of meaning,providing the subject reader/player to live an“experience of oneself”,being led to observe oneself,analyzing oneself,deciphering oneself,recognizing oneself as a domain of your own truth and,in this regard,your subjectivity can build your understanding of what sexuality is or highlight the repression of misunderstood desires.The reflection is based on Discourse Analysis of the French“line”,Foucaultian Studies and Freud-Lacanian Psychoanalysis,in which the postulates are about the historical determination of the processes of signification,considering that the senses are constructed in a singular way.It is understood that the gamification,used in Literary Cards,comprises an educational technology aimed not only at the apprehension of a dynamic and interpretive reading practice of oneself,but also as a facilitating resource for teachers to promote formal sexual education from elementary school on. 展开更多
关键词 literary cards GAMIFICATION experience of self SEXUALITY
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